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MergeBlock Server Crash v1.194.080
Won't Fix
System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.EntityComponents.MyThrusterBlockThrustComponent.Schedule() at System.Action.Invoke() at Sandbox.Game.EntityComponents.MyResourceSinkComponent.SetInputFromDistributor(MyDefinitionId resourceTypeId, Single newResourceInput, Boolean isAdaptible, Boolean fireEvents) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.Cube.MyCubeGridSystems.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyCubeGrid.OnAddedToGroup(MyGridLogicalGroupData group) at Sandbox.Game.Entities.MyGridLogicalGroupData.OnNodeAdded(MyCubeGrid entity) at VRage.Groups.MyGroups`2.Node.set_m_group(Group value) at VRage.Groups.MyGroups`2.MergeGroups(Group groupA, Group groupB) at VRage.Groups.MyGroups`2.CreateLink(Int64 linkId, TNode parentNode, TNode childNode) at Sandbox.Game.Entities.MyCubeGridGroups.CreateLink(GridLinkTypeEnum type, Int64 linkId, MyCubeGrid parent, MyCubeGrid child) at Sandbox.Game.Entities.MyCubeBlock.OnConstraintAdded(GridLinkTypeEnum type, IMyEntity attachedEntity) at Sandbox.Game.Entities.Cube.MyShipConnector.WeldInternal() at Sandbox.Game.Entities.Cube.MyShipConnector.Weld(Nullable`1 masterToSlave) at Sandbox.Game.Entities.Cube.MyShipConnector.Weld() at Sandbox.Game.Entities.Cube.MyShipConnector.TryConnect() at Sandbox.Game.Entities.Cube.MyShipConnector.TryReattachAfterMerge() at Sandbox.Game.Entities.Cube.MyShipConnector.UpdateOnceBeforeFrame() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchOnceBeforeFrame() at Patched_Sandbox.Game.Entities.MyEntitiesUpdateOnceBeforeFrame_0() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
Hello, Engineers!
Is any of you still experiencing this issue as of now on v201?
If yes, can you please provide any stept to reproduce it on the current game version?
Thank you for any information or updated on this.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Is any of you still experiencing this issue as of now on v201?
If yes, can you please provide any stept to reproduce it on the current game version?
Thank you for any information or updated on this.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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