Merge blocks switching grids when disconnecting.

Beacon of Wierd shared this bug 4 months ago
Reported – Awaiting fix

This bug is very simple to recreate. Set up a piston with a merge block on it and and another merge block which is connected to the base of the piston such that the two merge blocks can connect. The bug only happens if you place the merge block on the piston first. When you connect and disconnect the merge blocks the one on the piston switches grids and falls off (since it's no longer connected). NOTE, this is not in experimental. See images bellow: