Manually spawned asteroids (from F10 menu) always contain the same ores
Reported
Repost of an old bug that Keen marked as "outdated" even though they moved it to "considered"
All procedural asteroids spawned from the F10 menu with random and manually entered seeds and with varying sizes have ice and nickel, but never any other ore type.
The root cause is due to the asteroid generator function using a seed based on XYZ position. However, when using the F10 menu, the XYZ position is always (0,0,0) which causes the ores to always be the same. I know this because I wrote a torch plugin to fix it. Just, someone, PLEASE tell filcon. He could fix this in 5 seconds.
Hello, hobobot,
thanks for sharing your issue with us. It was successfully reproduced and thus put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, hobobot,
thanks for sharing your issue with us. It was successfully reproduced and thus put into our internal system.
Kind Regards
Keen Software House: QA Department
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