manual gyroscope overwrite makes cameras of people outside spin
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The video doesn't show the full extent, but if the ship has gyro set to manual and to max it makes players nearby the ship cameras to spin to opposite side. Its effects everyone near the ship by around 100 meters. It makes camera spin until you manage to enter cockpit or get hit by ship or get away.
// sorry could not remove audio so ignore people speaking in Lithuanian.
Bug was captured on captain jacks server number 2
sorry for bad English, if you have any questions pm me on steam ( rokisv ) or similar
accidentaly deleted the video. Reuploaded : https://youtu.be/PFfZpNmlSDg
accidentaly deleted the video. Reuploaded : https://youtu.be/PFfZpNmlSDg
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
I can confirm this, i had the same issue.
I can confirm this, i had the same issue.
My ship started spinning and eventually got slammed into the ground on the 'earthlike' planet when I flew past an lcd on a rotor that was acting as a rotating billboard. No gyros on the grid; just a rotor, solar panel, battery, <10 steel blocks and an lcd.
My ship started spinning and eventually got slammed into the ground on the 'earthlike' planet when I flew past an lcd on a rotor that was acting as a rotating billboard. No gyros on the grid; just a rotor, solar panel, battery, <10 steel blocks and an lcd.
This is probably related to https://support.keenswh.com/spaceengineers/general/topic/character-near-rotating-station-causes-unwanted-rotation-and-motion although in that case I was using rotors not gyros
This is probably related to https://support.keenswh.com/spaceengineers/general/topic/character-near-rotating-station-causes-unwanted-rotation-and-motion although in that case I was using rotors not gyros
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