Lightning rod LightningRodRadius* Properties are not respected in block check
Reported
So as one does, to gain understanding of how the game works I'm investigating the lightning code for the game. I found a bug in it.
In Sandbox.Game.SessionComponents.MySectorWeatherComponent in Sandbox.Game.dll, the lightning rod radius is hardcoded to 50 in the block check portion (after the entity checks have failed), for decoys, but not antennas. I've attached a screenshot of the disassembly and circled the incorrect check.
Hello, Merii,
thanks for sharing this issue with us. It was reported into our internal system. I will let you know about any progress on this.
Kind Regards
Keen Software House: QA Department
Hello, Merii,
thanks for sharing this issue with us. It was reported into our internal system. I will let you know about any progress on this.
Kind Regards
Keen Software House: QA Department
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