Jump Drive induced position desync
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Activating a jump drive seems to cause a large amount of position desync.
Observed: Jumped a ship several (5x) small jumps (10km) in quick succession. After that flying within 300m of an asteroid caused all ship blocks to detonnate and a crater to appear on the asteroid indicating that on the server-side there was a collision.
Environment: [1.192] On Keen AU#1 with a ~50ms ping connection from NZ.
To Recreate: Unfortunatly, as this is a desync issue and depends on external network conditions it cannot be reliably produced. I will post more information when I am able to run more tests.
Severity: In survival this has a chance to remove many hours of work at a time when players are just starting.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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