Jukebox audio doesn't emit from its location
"As of loading my game and world today, the Jukebox I had set up no longer emits music from itself, but instead from a point just to my right in any orientation."
"Hello. This bug is not easy to pin down, and still occurs. On both world audio modes, it will unreliably be merged into Mono, and in only one ear (properly and fully explained in... uh, somewhere above), both vanilla and modded.
At first I thought it was a hardware issue on my end, as Logitech has Surround Sound issues, but I can assure that my 7.1 Surround Sound is working flawlessly, and that it is indeed an issue with the location and distance tracking for the audio engine, or similar.
As an update, I've been playing in a Realistic Audio world, heavily modded (with added music), and I've got some more info for you guys to use:
1: When a song starts playing after loading a world or manually changing songs, it will play in the aforementioned broken mode with no tracking and in a 10 - 90 Left - Right audio split no matter what.
2: When a song finishes and the next song plays, it will play in Stereo (I had to grab a mod with true Stereo songs to test), with the technically proper 50 - 50 Left - Right split... but again, there's no locational audio tracking. The song auto-switch also applies to when you leave the audible area of the jukebox (including jumping in a vacuum). This part is expected, but annoying, especially with actual songs.
I would love for the Jukebox itself to never go to 0% volume, and instead only to 0.1%, making it continue and not restart or switch songs every time it's interrupted.
I understand that 2020 was rough, and that your team is very small, and appreciate the work you guys put in to both fixing bugs for the community and adding tiny content packs every once in a while. As such, I'm not surprised that multiple full updates and hotfixes have rolled out with neither a fix nor a response.
Looking forward to a fix."
I was told 10 months ago that this issue was "forwarded to our QA Team", then when I provided more info five days ago, I was told to make ANOTHER bug report, on this same site, in the same category, here.
Here's the "old" post: https://support.keenswh.com/spaceengineers/pc/ticket/15892
Hello, Skye Mors!
Sorry to hear you've experienced this issue. Firstly, I'm afraid we'd only be looking at the non-modded worlds as already mentioned in the linked ticket as we ask for clean worlds due to mods interfering. It seems like you originally thought this was hardware-related as it happens on certain headsets? Is this correct? You say that things are working flawlessly but I think you found certain headsets do/don't cause the issue. Could you clarify? Could you please supply a save file without any mods where this is happening for you with reliable reproduction steps for us to try and reproduce the issue.
Kind Regards
Laura, QA Department
Hello, Skye Mors!
Sorry to hear you've experienced this issue. Firstly, I'm afraid we'd only be looking at the non-modded worlds as already mentioned in the linked ticket as we ask for clean worlds due to mods interfering. It seems like you originally thought this was hardware-related as it happens on certain headsets? Is this correct? You say that things are working flawlessly but I think you found certain headsets do/don't cause the issue. Could you clarify? Could you please supply a save file without any mods where this is happening for you with reliable reproduction steps for us to try and reproduce the issue.
Kind Regards
Laura, QA Department
Out of two Surround Sound headsets, neither had spatial audio tracking for Jukeboxes.
Out of two Stereo headsets, neither had spatial audio tracking for Jukeboxes.
For a short period over a year ago the bug was determined by if you were using Surround Sound or not, and was a non-problem in Stereo. Currently the bug persists across all audio hardware.
Step 1: Put on Stereo/Surround Sound headphones
Step 2: Load/make a save with valid audio settings (either a platform/pressurized room in any environment, or Arcade mode)
Step 3: Activate Sound Block or Jukebox, making sure there is audio selected in its Control menu
Step 4: Make note of the location of the Jukebox in relation to your character
Step 5: Rotate the character (and camera), making note of the direction the Jukebox's audio is coming from
Step 6: Move the character in relation to the Jukebox, making note of the direction the Jukebox's audio is coming from
Step 7: Exit the world, or close and re-launch the game
Step 8: Put on a different pair of headphones that aren't of the same type or connection
Step 9: Load/make a save with valid audio settings (either a platform/pressurized room in any environment, or Arcade mode)
Step 10: Activate Sound Block or Jukebox, making sure there is audio selected in its Control menu
Step 11: Make note of the location of the Jukebox in relation to your character
Step 12: Rotate the character (and camera), making note of the direction the Jukebox's audio is coming from
Step 13: Move the character in relation to the Jukebox, making note of the direction the Jukebox's audio is coming from
Step 14: Exit the world, or close the game
The times you will notice the music not coming from its source are during Steps 4, 5, 6, 11, 12, 13. In all my tests in vanilla saves have had the audio not come from the relative direction of the source of the sound (Sound Block or Jukebox). I have ran this test in Vanilla saves, Modded saves, saves Re-loaded without exiting (which I have to do due to a graphical bug that happens when modded, something to do with LODs), saves before and after verifying game files, before and after reinstalling the game. I have experienced this bug in 100% of the saves I have loaded in the past 120 days.
When I mentioned it working flawlessly, I was referring to my headset and its ability to produce Surround Sound, not the game producing locational audio for Jukeboxes. Other objects such as Engines and Refineries have proper locational audio for their passive/active sounds, as well as Thrusters to a degree. Surround Sound and locational audio works with all headphones tested (just locational audio for the Stereo headphones, for obvious reasons).
Attached is a vanilla save with less than an hour of gameplay and a limited world size, with Realistic audio and both audio test zones available- a pressurized room, and one next to Medical. This can be tested with the visor up or down for either, as it's not important for it to be closed in Creative.
Out of two Surround Sound headsets, neither had spatial audio tracking for Jukeboxes.
Out of two Stereo headsets, neither had spatial audio tracking for Jukeboxes.
For a short period over a year ago the bug was determined by if you were using Surround Sound or not, and was a non-problem in Stereo. Currently the bug persists across all audio hardware.
Step 1: Put on Stereo/Surround Sound headphones
Step 2: Load/make a save with valid audio settings (either a platform/pressurized room in any environment, or Arcade mode)
Step 3: Activate Sound Block or Jukebox, making sure there is audio selected in its Control menu
Step 4: Make note of the location of the Jukebox in relation to your character
Step 5: Rotate the character (and camera), making note of the direction the Jukebox's audio is coming from
Step 6: Move the character in relation to the Jukebox, making note of the direction the Jukebox's audio is coming from
Step 7: Exit the world, or close and re-launch the game
Step 8: Put on a different pair of headphones that aren't of the same type or connection
Step 9: Load/make a save with valid audio settings (either a platform/pressurized room in any environment, or Arcade mode)
Step 10: Activate Sound Block or Jukebox, making sure there is audio selected in its Control menu
Step 11: Make note of the location of the Jukebox in relation to your character
Step 12: Rotate the character (and camera), making note of the direction the Jukebox's audio is coming from
Step 13: Move the character in relation to the Jukebox, making note of the direction the Jukebox's audio is coming from
Step 14: Exit the world, or close the game
The times you will notice the music not coming from its source are during Steps 4, 5, 6, 11, 12, 13. In all my tests in vanilla saves have had the audio not come from the relative direction of the source of the sound (Sound Block or Jukebox). I have ran this test in Vanilla saves, Modded saves, saves Re-loaded without exiting (which I have to do due to a graphical bug that happens when modded, something to do with LODs), saves before and after verifying game files, before and after reinstalling the game. I have experienced this bug in 100% of the saves I have loaded in the past 120 days.
When I mentioned it working flawlessly, I was referring to my headset and its ability to produce Surround Sound, not the game producing locational audio for Jukeboxes. Other objects such as Engines and Refineries have proper locational audio for their passive/active sounds, as well as Thrusters to a degree. Surround Sound and locational audio works with all headphones tested (just locational audio for the Stereo headphones, for obvious reasons).
Attached is a vanilla save with less than an hour of gameplay and a limited world size, with Realistic audio and both audio test zones available- a pressurized room, and one next to Medical. This can be tested with the visor up or down for either, as it's not important for it to be closed in Creative.
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
This is the same issue I have had with both jukeboxes and soundblocks for years now
I would be willing to send as much debug information as needed and run the game with a debugger attached to it to get to the bottom of this issue
from game logs:
MyAudio.CreateX3DAudio - Device: Speakers (THX Spatial - Synapse) - Channel #: 8 - Sample rate: 48000
(Headset: Razer Kraken kitty Edition)
Interestingly, if using the modSDK audio debug menu to play the sounds manually, they sound "normal", of course they have no positional element to them as they play in the same position as the player.
It seems that when using a surround headset with multiple audio channels, the game cant properly calculate the position that the sound should come from and just defaults to channel 0 which is the right speaker, or alternatively to a 0 position which happens to be on the right side
This is the same issue I have had with both jukeboxes and soundblocks for years now
I would be willing to send as much debug information as needed and run the game with a debugger attached to it to get to the bottom of this issue
from game logs:
MyAudio.CreateX3DAudio - Device: Speakers (THX Spatial - Synapse) - Channel #: 8 - Sample rate: 48000
(Headset: Razer Kraken kitty Edition)
Interestingly, if using the modSDK audio debug menu to play the sounds manually, they sound "normal", of course they have no positional element to them as they play in the same position as the player.
It seems that when using a surround headset with multiple audio channels, the game cant properly calculate the position that the sound should come from and just defaults to channel 0 which is the right speaker, or alternatively to a 0 position which happens to be on the right side
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