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Issues loading/starting world that has mod dependencies

Kurazarrh shared this bug 6 years ago
Solved

This issue applies in the following scenarios:

1) Starting the Dedicated Server service.

2) Connecting to a Dedicated Server instance as a Client.

3) Loading a Single-Player world.

In these 3 above scenarios, if the world has mod dependencies AND the user (or the server) already has a dependency's .sbm file in the Mods folder, then the user will never be able to start the game. In the case of a Dedicated Server, it always hangs at the "Keen PolicyRepsonse (1)" line while attempting to start.

For instance, the "Easy Inventory" mod has a dependency on the "Text HUD API" mod. If the server has the .sbm file for the "Text HUD API" mod in the \Mods folder, the server will fail to start. The same is true if a user is connecting to a server as a client, or loading up a single-player game.


As a workaround, it is necessary to delete dependencies, because the game seems to want to download them, and it hangs if they don't need to be downloaded.

I've been chatting with some folks on the Keen and Torch Discord channels, and it appears this is not an isolated incident and is not related to a specific world file.

Replies (7)

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It stops there, but eventually loads, can take up to 15-20 minutes in total.

It pauses again at INFO] Keen: Experimental mode reason: ExperimentalMode

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Yeah, let the server managers determine whether or not to download dependency mods. I've been waiting over 30 minutes for my DS to start. This is bonkers. I can boot up all of my ARK servers and join them in a fraction of the time it takes to boot up a single SE server.

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Hi there Im having this issue with my dedicated server and the parachutes mod. I have the respawnship mod on my server and it thinks it needs the parachute mod from the workshop and it keeps downloading this mod (instead of using the vanilla one) even if i delete it from my mod list. Could you tell me where I can find the depenency.sbm file so I can remove it from the server. Also Keen needs to make some kind of toggle so it doesnt automatically download these mods if your server doesnt need them thanks.

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Here is the most recent log.

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(ノಥ益ಥ)ノ ┻━┻

You got a lot of "BROKEN".


00:00:03.3996 [DEBUG] Keen: No blueprint with Id '(null)/(null)'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Ice'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceComponent'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IceMagazine'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id '(null)/(null)'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Uranium'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumComponent'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/UraniumMagazine'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id '(null)/(null)'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Cobalt'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltComponent'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/CobaltMagazine'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id '(null)/(null)'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Gold'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldComponent'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/GoldMagazine'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id '(null)/(null)'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Iron'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronComponent'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/IronMagazine'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id '(null)/(null)'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Magnesium'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumComponent'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/MagnesiumMagazine'

00:00:03.3996 [DEBUG] Keen: No blueprint with Id '(null)/(null)'

00:00:03.4076 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel'

00:00:03.4076 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent'

00:00:03.4076 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine'

00:00:03.4076 [DEBUG] Keen: No blueprint with Id '(null)/(null)'

00:00:03.4076 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Platinum'

00:00:03.4076 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumComponent'

00:00:03.4076 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/PlatinumMagazine'

(I stopped pasting here)

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So that is the reason the server keeps downloading the mod dependency?

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Logs?

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Could you please provide us your log files or world? We tested those scenarios and don't see any hanging of the server or client.

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Filip,

Sorry for the delay. Attached is a .7z archive of our world file. To see it hang, fire it up once, stop the server, and then start it again (it may even hang on the first try).

Please let me know if you have trouble opening .7z files; I can provide this in another format if need be.

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Hello it isnt hanging its automatically downloadind mod dependencies from the steam workshop.

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No, it actually is getting hung up trying to download them.

1) This only happens AFTER the server has already connected once and downloaded the mods.

2) If I let it sit for about an hour, it sort of skips over the step. The server "pretends" to start, but no one can connect, and it reports itself as being stopped even though it shows a 1.00 sim speed.

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Hey guys,

issue is fixed in next minor update v187.1.

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