Introduce "Space-Time" Drag to dictate top speed.
*Reposting this from the original feedback site*
Basically make the "top speed" work in a similar matter as in real life, where the top speed is the speed of light.
This "space-time" drag would mean that reaching the top speed of 104m/s would be increasingly difficult, and will depend on how heavy the craft is and how much thrust it can produce. I imagine that most ships will be able to reach 90m/s, but to go faster you would have to design your ships to be able to produce more thrust. This will revitalize the role of smaller, faster ships, which will now be able to outrun or catch up with heavier and bulkier ships, and in turn promote interesting encounters between players.
Imagine returning to base after mining with fill containers when someone gets on your tail and then having to dump some of the ore to be able to go faster. I think it'd be fun, and I don't imagine this being difficult to implement, considering that the top speed will still remain at or around 104m/s^2.
m/s² is a unit of acceleration.
I do like this idea, but in order for it to have any real impact, the top speed would have to be increased a whole lot! I could see something like 500 m/s feasable, where in the atmosphere you couldn't go any faster then say 100 m/s without supersonic engines. In space you could indeed implement it in a way, that thrustes would need energy proportional to m*v² where v is the current speed. This would essentially mean, a ship twice as heavy could only go about 70% as fast with the same energy required.
m/s² is a unit of acceleration.
I do like this idea, but in order for it to have any real impact, the top speed would have to be increased a whole lot! I could see something like 500 m/s feasable, where in the atmosphere you couldn't go any faster then say 100 m/s without supersonic engines. In space you could indeed implement it in a way, that thrustes would need energy proportional to m*v² where v is the current speed. This would essentially mean, a ship twice as heavy could only go about 70% as fast with the same energy required.
Yeah, I let that typo slip through.
And yeah, exactly, though I still think that it can have a meaningful impact with the current speed if the jump drives get nerfed (which I hope they will be).
Yeah, I let that typo slip through.
And yeah, exactly, though I still think that it can have a meaningful impact with the current speed if the jump drives get nerfed (which I hope they will be).
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