Interfering with the Harry Potter dimension

Gladox114 shared this bug 4 years ago
Outdated

Some Ingame-Scripts behave like the entry for the Harry potter dimension. Maybe I am doing something that the Scripts don't like but still.

I used the Vector Thrust Script and It worked perfect then I tried to put the hover aligner script on my ship and I put the gyro,seat and the computer (I maybe should put some LCD instead) itself into a group the Hover Align Script needed. Not a Minute after, the game just interfered with some Magic Dimension where physics is no more.

Before everything, I had a problem with Hover_Script_5.0 where I accidentally Docked the ship to the station, inserted the script and this was enough to enter the dimension. (bug)

I send my friend the world I recently played with and the bug is still there. I can't recover from the world except deactivating the Ingame-Script at the sixth Backup. No wait not even that helps. I didn't tried to deactivate the experimental mode.

While the bug happens the current or sometimes other ships are rotating for no reason. They destroy themselves and spin but maybe only the ships that got touched (grinded,build to) or have rotors, pistons or wheels.

Here is the evidence: https://youtu.be/KliJXey6RuA

I couldn't attach a file so here is the stuff: https://drive.google.com/file/d/1MVb9n8lr3H_HqS9akboWp9qn0fXn4Mnf/view

Replies (2)

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How do you know this is a problem with the Space Engineers game itself and not a problem with a mod or combination of mods?

If this is mod related, then the problem is with the mod(s), not Space Engineers.

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You got a point.

I just loaded the world without mods and the programmable blocks on the station disappeared because of the mod (Data center 2.0) and the bug wasn't there. Then I only loaded the one mod and the slim batteries. The bug occurred again but after grinding the empty data center block on the station it stopped.


What bothers me is that the first world didn't had the mod and the bug occured but I try to redo the bugs without any mods on the other world.

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So after joining the world "nota lone" without mods. Placing a connector to the station. Docking a ship to it. Putting the script hover_script_5.0 into the ships Programmable Block. I got ear raped again. The bug is still in Vanilla.


Edit: On new and Fresh worlds this script works but on modded ones switched to vanilla it glitches.

Edit2: Does it have to interfere with other scripts/programmable-blocks or does it have to do with the worlds that ones had a few mods on it is the question I think

Edit3: I tried the ships that I currently had but is it important to pick the ones again that successfully glitched?

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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