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Incorrect Base Detaching from Asteroid

Fomin Maksim shared this bug 3 years ago
Won't Fix

Replies (1)

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Hello, Maksim,


thanks for sharing your issue. However, while testing I was not able to reproduce it.

Can I ask for your save file, please?

You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.

Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Or some better steps to reproduce might help as well? What exactly did you do? Can you specify? Was is on dedicated server, or Lobby MP?

Any more information would help greatly.

Thanks in advance.

Kind Regards

Keen Software House: QA Department

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This happens every time base gets detached from block that is also connected to asteroid. Here is a video in which it's seen more clearly: https://youtu.be/NslR4g3AOwQ This happens on lobby server.


Link to the world file: https://yadi.sk/d/iuDBIs9MNN_WMw


Also thanks for replying

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I discovered that this happens not only if another block is connected to asteroid. This happens after every detachment of parts from base

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Hello, Maksim,

thanks for coming back.

Well, while I manage to reproduce the issue in same manor on the base, there are couple of issues I have with it - it happen to my only on the base. Not when building another construction on other and on the same asteroid as where is the original affected base. That´s my first concern.

And there is also problem with the count of mods used in the world, having various new blocks, tools, and from what I saw I suspect also whole world is somehow changed/modded (judging by asteroids being strictly around planets, not floating all around outer space as in non-modded game).

Is it possible you manage to reproduce this issue also on vanilla (unmodded) game? I was not able to reproduce the issue in e.g. Empty world gameplay.

If you do, can you please once more share the save of this affected world without any mods, added blocks etc.?

Kind Regards

Keen Software House: QA Department

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I've tried to reproduce this in the same world yet without mods and it didn't worked.

Mods have been added to the world after we reached space, so asteroids were strictly around planets before mods were added.

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Hello, Maksim,

yes, absolutely same results. That surely points to the direction, that this issue arose from one or more modded blocks used in the base building - round windows, the rotary parts near solar panel or some others that I didn´t see.

In this case, there is really nothing we can do about it, as we can not and do not provide support for mods (as there are hundreds and possibly thousands out there and is its owner and creator responsibility to have them and keep them in working state). Sorry to say that, but hope you understand.

Will close this thread now. But if you come across anything else in future while playing, do not hesitate to write to us again.

Kind Regards

Keen Software House: QA Department

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