In locally hosted multiplayer games, clients get stuck streaming when they die
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In a locally hosted multiplayer game, if a client dies, whether this is with a weapon or suiciding with "backspace", and autorespawn is turned off, they get stuck infinitely in the respawn menu with the "streaming" icon at the bottom. They can click spawnpoints and press "respawn" but nothing happens or renders in. They have to leave the game and join again to be able to spawn. This is particularly annoying in PVP maps that we do, because if someone dies they have to rejoin which takes a while.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
This bug still persists, sharing worlds is essentially impossible for us.
This bug still persists, sharing worlds is essentially impossible for us.
Hello, Both!
As this thread is rather old and outdated. Please make a new thread with reliable steps to reproduce the issue you are facing and either a save file, log or video if applicable to help us understand the issue.
Kind Regards
Laura, QA Department
Hello, Both!
As this thread is rather old and outdated. Please make a new thread with reliable steps to reproduce the issue you are facing and either a save file, log or video if applicable to help us understand the issue.
Kind Regards
Laura, QA Department
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