In locally hosted multiplayer games, clients get stuck streaming when they die
In a locally hosted multiplayer game, if a client dies, whether this is with a weapon or suiciding with "backspace", and autorespawn is turned off, they get stuck infinitely in the respawn menu with the "streaming" icon at the bottom. They can click spawnpoints and press "respawn" but nothing happens or renders in. They have to leave the game and join again to be able to spawn. This is particularly annoying in PVP maps that we do, because if someone dies they have to rejoin which takes a while.