IMyInventory.TransferItemTo always returns true
Outdated
Full definition
bool VRage.Game.ModAPI.Ingame.IMyInventory.TransferItemTo(IMyInventory dstInventory, MyInventoryItem item, MyFixedPoint? amount = default(MyFixedPoint?));
This is, per the doc, to "Returns: True in case item was successfully transferred, false otherwise".
Always returning true, even if the transfer failed (eg a full target), means inventory management scripts break horribly.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!