Imrove Turrets: Targetting Logic
Submitted
Add Turret logic that prevents firing on grids (and attached subgrids) controlled by disallowed friendlies/neutrals, regardless of block ownership at the time.
While you're at it, allow target logic to be manually prioritized in terms of what blocks to shoot. e.g., if I want my turret to shoot engines before it shoots turrets, then I should be able to dictate that in some kind of drag/drop ordered list. Decoys could still override that list ... or possibly be set to emulate certain types of blocks.
While you're at it, allow target logic to be manually prioritized in terms of what blocks to shoot. e.g., if I want my turret to shoot engines before it shoots turrets, then I should be able to dictate that in some kind of drag/drop ordered list. Decoys could still override that list ... or possibly be set to emulate certain types of blocks.
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