Imrove Turrets: Targetting Logic

Burstar shared this feedback 7 years ago
Submitted

Add Turret logic that prevents firing on grids (and attached subgrids) controlled by disallowed friendlies/neutrals, regardless of block ownership at the time.

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While you're at it, allow target logic to be manually prioritized in terms of what blocks to shoot. e.g., if I want my turret to shoot engines before it shoots turrets, then I should be able to dictate that in some kind of drag/drop ordered list. Decoys could still override that list ... or possibly be set to emulate certain types of blocks.

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