I already bought all DLC. Stop making DLC and fix bugs.

Guest shared this feedback 4 years ago
Submitted

Hello there

It was love at first sight, the game looked fantastic and I enjoyed so much my first ~50 hours that I bought all DLCs. The more I played though the more bugs I've encountered, even without Experimental Mode and I truly hope Space Engineers doesn't become a sour experience soon.

Some bugs and suggestions have been listed for MANY months and could really improve quality of life while building. Please take some time and get them fixed, I ask you this as a paying customer who spent all I could in all DLCs at full price. Stop making more content and fix bugs and give us game improvements.

Inventory issues, lack of camera freedom and inertia sharing could really get some love.

Thanks for making this great game.

Replies (2)

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Since I can't edit the message I'll add a comment.

I just feel the game is limiting how we should play it. It's a sandbox exploration at it's core, give us more freedom. Here are some examples of problematic QoL issues that could very easily be fixed;

Why can't I find Uranium deep in planets? Why do I have to scan and flyby asteroid by asteroid? Hours and hours doing that is no fun at all in search for Uranium and Platinum.

Let me attach camera and other small flat-ish objects like interior lights to sloped surfaces.

Let me zoom in the camera also when sitting on a cockpit of a very large grid.

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These are indeed Quality of Life problems, but not bugs. Therefore "fixing" them is not a programmer's job, but a game designer's. What you are saying is that they shouldn't focus on more content, but fixing bugs, but your issues are content related, so the way of fixing them is to do focus on content.


I do agree that revisiting the things that you mentioned would improve the general feel of survival tho.

As far as I know they are gonna do multiple major updates to the game this year, and a Quality of Life Update could be a part of them.

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While those mentioned in the post are not good examples, there are many, many in the game. It isn't just quality of life issues, several bugs with wheels for example, have made my mining rig practically useless, even on a flat ice field. Many bugs in this game make the game nearly unplayable in certain scenarios, and this must take precedence over expanding the game.

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Lol - its not quality of life if its fundermentally unstable.as a fellow programmer and designer, these are difficult problems to fix without overhauling the entire physics calculations


you can also argue that fixing bugs is a quality of life


its built on Unity, are they using Corroutines for physics/movement, are they allowing more leniency for rubber banding - are they using internal databases for resources/cargo containers.

Ultimatly I also believe the developers are too scared in making sweeping changes to the game this far along.

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@Digi Byte: What? The game has nothing to do with Unity what-so-ever.

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Would be great if the DLC actually did what it was suppose to do help improve the game with exciting new content like when planets were introduced. So far nothing but more DLC...and the more restricted X box edition. Still waiting for a npc fix Keen along with many other bug fixes and improvements. All this DLC in literally every update grows old quickly when the game is this broken and survival is the dullest experience in SE.

https://support.keenswh.com/spaceengineers/general/topic/fix-npcs-to-be-functional-again

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