Huge fps drop after update

Jack Tori shared this bug 6 years ago
Solved

After the update I'm getting 3x lower fps when looking at a huge base or even a couple of big sized ships and I suspect it's because of the cpu (fps jumps back to solid 60 when I'm not looking at those entities). So is it not optimized for ryzen or what's going on?


I've already tried lowest - extreme settings, tried changing resolution etc.


System specs:


Ryzen 5 1600


Gtx 1080

8GB ddr4 ram

Replies (9)

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After going back to 1.860 my fps is back to solid 70+ while looking at a huge base.

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Worse PC here: Phenom II 955 + GTX960, but also AMD + Nvidia. The other FPS drop thread also is AMD + GTX960. Maybe are they related?

My fps drop is constant no matter where I look:

1.186 --> 45

1.187 --> 12

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Pretty sure this new update isin't optimized for amd processors.

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I tried: no mods, new world, offline and private, unchecked "Anonymous Activity Tracking" in game options.

Nothing worked or changed anything. Huge drops of FPS even pasting small ships.

I also get the "Space Engineers stop working" bug every time I quit the game.

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It could be an AMD CPU issue, or even potentially an NVidia GPU one. I'm experiencing similar with a Ryzen R7 1700 (@3.7GHz) and GTX 1080 (+130MHz/+370MHz), getting around 35-37fps in a relatively fresh world (High preset, 1080p w/ V-sync).

What I am noticing is that the internal "Render GPU Load" shows near-enough 100% at these lower framerates. External GPU monitoring utilities, however, have the GPU load at 35%-40%, and the GPU clock speed only just in the P0 state (approximately 1.6GHz in my case) instead of at full speed (approximately 2.1GHz in my case). So the game believes itself to be out of resources when there are plenty left to spare (assuming linear scaling, which won't actually happen, that should be adequate extra resources for around 114fps).

Plus side, sim speed is still at a solid 1.0 the whole time. Which is nice.

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Exactly same here.

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That's exactly what I'm getting.

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Hey guys,

it looks like AMD CPU issue. We have to test it,

Thanks for your reports.

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Little update,


After playing for a while I noticed that my real gpu load was around 14-22% and the game said it was around 92-99%


It seems like the game limited by something.

Files: gpu.JPG
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ISSUE HAS BEEN FIXED!


GPU is hovering at 80-99%

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Appears that 1.188.022 may have brought about a regression on this front. Performance is noticeably down and the in-game GPU load is once again 2x or more than the externally reported GPU load. This is in stark contrast to last week.

In fairness, however, I was not testing with a fresh world.

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Yes, seems so in my case too.

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Hey guys,

it should be solved, performance is (according to our measurement) better than before.

Please let us know. It can be something specific.

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I can assure you that it isn't. At least, not on an AMD Ryzen-based system. Provided a planet is in view (not off-screen or hidden behind objects) the framerate will take a substantial hit, which was not the case in the days leading up to the new patch.

Naturally a performance hit is to be expected when it's rendering more but this is excessive - more than when this thread was created, and substantially more than the days leading up to the 1.188 launch.

*ed: I'm more than happy to provide further information but nothing has changed since this thread began, save the removal of my soundcard. Attached are the two pertinent logs in the off chance there's some useful information in there (the session in question created a new Easy Start Earth, went outside, looked at the mountains, looked at walls, turned off the starter ships, looked around again, then exited without saving).

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Small update on this, with curious findings.

On a whim, I installed driver 416.34. I don't like using these drivers, since Monster Hunter World becomes highly unstable (up to and including complete system crashes), but something in me said I should give it a go. The performance difference is considerable within SE - the same situation as before (fresh world, looking over the hills) was effectively pegged at 60fps.

There is still a discrepancy between the in-game reported GPU usage and the externally reported GPU usage, but now it's a closer 77% vs 55% and the card is operating at full P0 speeds.

If not for the aforementioned MHW issue I'd be comfortable just leaving it like this. But it would seem that there's some kind of either driver-level issue or game-level driver incompatibility at play, which may or may not be causing issues in other configurations as well.

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Same issue here on Ryzen 7 3600x on RTX 2060. Same world runs ok on my other PC which has an i7 in it.. must be an AMD issue... Please fix, still loving the game and playing a LOT!

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