Huge fps drop after update
Solved
After the update I'm getting 3x lower fps when looking at a huge base or even a couple of big sized ships and I suspect it's because of the cpu (fps jumps back to solid 60 when I'm not looking at those entities). So is it not optimized for ryzen or what's going on?
I've already tried lowest - extreme settings, tried changing resolution etc.
System specs:
Ryzen 5 1600
Gtx 1080
8GB ddr4 ram
After going back to 1.860 my fps is back to solid 70+ while looking at a huge base.
After going back to 1.860 my fps is back to solid 70+ while looking at a huge base.
Worse PC here: Phenom II 955 + GTX960, but also AMD + Nvidia. The other FPS drop thread also is AMD + GTX960. Maybe are they related?
My fps drop is constant no matter where I look:
1.186 --> 45
1.187 --> 12
Worse PC here: Phenom II 955 + GTX960, but also AMD + Nvidia. The other FPS drop thread also is AMD + GTX960. Maybe are they related?
My fps drop is constant no matter where I look:
1.186 --> 45
1.187 --> 12
It could be an AMD CPU issue, or even potentially an NVidia GPU one. I'm experiencing similar with a Ryzen R7 1700 (@3.7GHz) and GTX 1080 (+130MHz/+370MHz), getting around 35-37fps in a relatively fresh world (High preset, 1080p w/ V-sync).
What I am noticing is that the internal "Render GPU Load" shows near-enough 100% at these lower framerates. External GPU monitoring utilities, however, have the GPU load at 35%-40%, and the GPU clock speed only just in the P0 state (approximately 1.6GHz in my case) instead of at full speed (approximately 2.1GHz in my case). So the game believes itself to be out of resources when there are plenty left to spare (assuming linear scaling, which won't actually happen, that should be adequate extra resources for around 114fps).
Plus side, sim speed is still at a solid 1.0 the whole time. Which is nice.
It could be an AMD CPU issue, or even potentially an NVidia GPU one. I'm experiencing similar with a Ryzen R7 1700 (@3.7GHz) and GTX 1080 (+130MHz/+370MHz), getting around 35-37fps in a relatively fresh world (High preset, 1080p w/ V-sync).
What I am noticing is that the internal "Render GPU Load" shows near-enough 100% at these lower framerates. External GPU monitoring utilities, however, have the GPU load at 35%-40%, and the GPU clock speed only just in the P0 state (approximately 1.6GHz in my case) instead of at full speed (approximately 2.1GHz in my case). So the game believes itself to be out of resources when there are plenty left to spare (assuming linear scaling, which won't actually happen, that should be adequate extra resources for around 114fps).
Plus side, sim speed is still at a solid 1.0 the whole time. Which is nice.
That's exactly what I'm getting.
That's exactly what I'm getting.
Hey guys,
it looks like AMD CPU issue. We have to test it,
Thanks for your reports.
Hey guys,
it looks like AMD CPU issue. We have to test it,
Thanks for your reports.
ISSUE HAS BEEN FIXED!
GPU is hovering at 80-99%
ISSUE HAS BEEN FIXED!
GPU is hovering at 80-99%
Yes, seems so in my case too.
Yes, seems so in my case too.
Hey guys,
it should be solved, performance is (according to our measurement) better than before.
Please let us know. It can be something specific.
Hey guys,
it should be solved, performance is (according to our measurement) better than before.
Please let us know. It can be something specific.
I can assure you that it isn't. At least, not on an AMD Ryzen-based system. Provided a planet is in view (not off-screen or hidden behind objects) the framerate will take a substantial hit, which was not the case in the days leading up to the new patch.
Naturally a performance hit is to be expected when it's rendering more but this is excessive - more than when this thread was created, and substantially more than the days leading up to the 1.188 launch.
*ed: I'm more than happy to provide further information but nothing has changed since this thread began, save the removal of my soundcard. Attached are the two pertinent logs in the off chance there's some useful information in there (the session in question created a new Easy Start Earth, went outside, looked at the mountains, looked at walls, turned off the starter ships, looked around again, then exited without saving).
I can assure you that it isn't. At least, not on an AMD Ryzen-based system. Provided a planet is in view (not off-screen or hidden behind objects) the framerate will take a substantial hit, which was not the case in the days leading up to the new patch.
Naturally a performance hit is to be expected when it's rendering more but this is excessive - more than when this thread was created, and substantially more than the days leading up to the 1.188 launch.
*ed: I'm more than happy to provide further information but nothing has changed since this thread began, save the removal of my soundcard. Attached are the two pertinent logs in the off chance there's some useful information in there (the session in question created a new Easy Start Earth, went outside, looked at the mountains, looked at walls, turned off the starter ships, looked around again, then exited without saving).
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