Hinge show incorrect angle when lock at negative angle
Reported
Step to reproduce:
- Build any small or large grid hinge
- Set Lower Limit or Upper Limit to any negative number
- Set Velocity to any negative number
- Wait until the Hinge reach the negative angle
- Lock the Hinge
Result: it will show a different angle when locked than when not locked
Expected: It should show the same angle.
Hello, Engineer!
Thank you for your feedback, issue reported.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback, issue reported.
Kind Regards
Keen Software House: QA Department
Wow 9 months and still not fixed. Both hinges, Rotors and Pistons are the back bone of any engineering game and they have been bugged since the game came out. The Hinges inherited the same bugs that exist with Rotors as they also never got fixed. When are you ever going to fix the mechanical parts in this Engineering game? Rotors have the same bug where locking it could cause it to revert it's registered angle and cause complete mayhem and destruction of your build.
Wow 9 months and still not fixed. Both hinges, Rotors and Pistons are the back bone of any engineering game and they have been bugged since the game came out. The Hinges inherited the same bugs that exist with Rotors as they also never got fixed. When are you ever going to fix the mechanical parts in this Engineering game? Rotors have the same bug where locking it could cause it to revert it's registered angle and cause complete mayhem and destruction of your build.
14 months later, this bug still exists. I just stumbled upon it during a programming project.
14 months later, this bug still exists. I just stumbled upon it during a programming project.
I'm still waiting for a fix.
I'm still waiting for a fix.
Just hit this issue too. Causing hinges to clang when I try to adjust them via a script.
Just hit this issue too. Causing hinges to clang when I try to adjust them via a script.
Just ran into this while trying to automatically lock my hinges with a script when they're at their limit, to help with clang. Turns out with this beautiful bug the detection script repeatedly locks and unlocks them, causing more clang instead... :)
Just ran into this while trying to automatically lock my hinges with a script when they're at their limit, to help with clang. Turns out with this beautiful bug the detection script repeatedly locks and unlocks them, causing more clang instead... :)
This has been a bug for three years?!
Also encountering this using a very small mining script that just locks and unlocks the hinge in specific places. all it does is set the hinge negative value to it's "true" positive value when locked- the "true" value then becomes permanent until the hinge is ground down and rewelded.
This has been a bug for three years?!
Also encountering this using a very small mining script that just locks and unlocks the hinge in specific places. all it does is set the hinge negative value to it's "true" positive value when locked- the "true" value then becomes permanent until the hinge is ground down and rewelded.
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