Higher than top speed thru rotation
Submitted
Build a tower, just so the whole experiment is off the ground so you dont hit anythingh.
On top of the tower put a rotor. On top of a rotor build a horizontal arm, in my case it was 400 blocks long.
On the end place a couple of atmo thrusters, perpendicular to the arm you built, so they can provide propulsion in the direction the rotor rotates. If you build with conveyor blocks you can use hydrogen. Also place a control station or a cockpit.
Set the rotor torque to 0 and thrusters to full power override.
Woila, now you can achive a speed of 1067 m/s wich is over mach 3 lol.
Have some fun :D
Files:
20210523013520_...
And what do you expect Keen to do with this feedback? Do you want them to limit rotor speed to travelspeed regardless the rotors propulsion? Perhaps it would have been better to make a youtube video about this experiment. It seems pretty misplaced here in my opinion.
And what do you expect Keen to do with this feedback? Do you want them to limit rotor speed to travelspeed regardless the rotors propulsion? Perhaps it would have been better to make a youtube video about this experiment. It seems pretty misplaced here in my opinion.
The whole thingh is not powered by a rotor, the rotor is only a fixed point that the thingh rotates around.
I did the same thingh powered by rotor's rotation and i got a lot lower speeds.
The cockpit and atmosferic propulsion were basicaly a ship traveling over the speed limit tho they were not traveling linearly but in circles.
Still i think speed limits should aply to them.
The whole thingh is not powered by a rotor, the rotor is only a fixed point that the thingh rotates around.
I did the same thingh powered by rotor's rotation and i got a lot lower speeds.
The cockpit and atmosferic propulsion were basicaly a ship traveling over the speed limit tho they were not traveling linearly but in circles.
Still i think speed limits should aply to them.
This isn't a bug. Long time ago the rotor speed was limited, subgrids couldn't go above 100m/s, but if a grid already flies at 100m/s with a rotating rotor on it, that caused problems, Then they changed them to simply lock above certain speed, but that also caused a bunch of clang. So they released the limiters, now rotors can rotate as fast as they need to. It's a feature.
This isn't a bug. Long time ago the rotor speed was limited, subgrids couldn't go above 100m/s, but if a grid already flies at 100m/s with a rotating rotor on it, that caused problems, Then they changed them to simply lock above certain speed, but that also caused a bunch of clang. So they released the limiters, now rotors can rotate as fast as they need to. It's a feature.
I made a video too :D
https://www.youtube.com/watch?v=8zX23n3rwn4
I made a video too :D
https://www.youtube.com/watch?v=8zX23n3rwn4
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