[1.197.181] Handful of Mod API Block Properties not Synchronizing with Server
Reported
Over the past few months, I've stumbled across a handful of block properties and actions exposed through the API that aren't synchronized with the server. In these cases, the documentation does not indicate whether these are server-side only and there are often closely related properties that are synchronized, leading me to believe that this is not intended behavior.
Affected Members:
- Sandbox.ModAPI.Ingame.IMyMechanicalConnectionBlock.Detach() does not synchronize with the server, yet the corresponding Attach() method functions perfectly.
- Sandbox.ModAPI.Ingame.IMyMotorStator.Angle { get; } does not synchronize with the server, yet IMyPistonBase.CurrentPosition { get; } does.
- Sandbox.ModAPI.Ingame.IMyWarhead.DetonationTime { get; } is not synchronized, but every other member in the Sandbox.ModAPI.Ingame.IMyWarhead interface is.
- SpaceEngineers.Game.ModAPI.Ingame.IMyAirVent.GetOxygenLevel()
I'm not sure if there are any implementations of these members that aren't affected by this, but they certainly affect Air Vents, Pistons, Rotors and Warheads.
Hello, Zach!
Thank you for letting us know about this issue. This has been reported internally,
Kind Regards
Laura, QA Department
Hello, Zach!
Thank you for letting us know about this issue. This has been reported internally,
Kind Regards
Laura, QA Department
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