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Grids connected to advance rotors load unlocked is rotor is connected to conveyor grid
Solved
Tested in Hotfix 1.187.088 creative, observed in Survival:
Small grids connected via a connector to a station (large grid) advanced rotor will become unlocked when the world is re-loaded... IF the advance rotor is connected to the conveyor network.
To replicate:
1) Start a new game (Lone Survivor) and place a conveyor junction on the platform.
2) Place an advance rotor on the conveyor junction, then a connector on the head of the advanced rotor.
3) Connect (lock) a small-grid ship.
4) Save and exit
5) Reload the world
Both the ship and grid have power at the time the world is saved. Upon re-loading, the connectors are powered but unlocked (yellow).
Update: This does not appear to happen with an advance rotor/connector combo placed on an armor block. It appears the rotor must be connected to a conveyor junction.
Update: This does not appear to happen with an advance rotor/connector combo placed on an armor block. It appears the rotor must be connected to a conveyor junction.
Hello, I was not able to reproduce this, are these reproduction steps accurate? Do you use mods and if yes, does it happen to you when you are not using them?
Hello, I was not able to reproduce this, are these reproduction steps accurate? Do you use mods and if yes, does it happen to you when you are not using them?
Hello,
We are still not able to reproduce the issue by following your reproduction steps. We reproduced and reported very similar issue recently though, which required 3 connected grids in total, after reload the one behind rotor was disconnected. I believe it could be the same issue, but would you send us the world with prepared scene so we can test it?
Thank you.
Kind regards,Keen Software House: QA Department
Hello,
We are still not able to reproduce the issue by following your reproduction steps. We reproduced and reported very similar issue recently though, which required 3 connected grids in total, after reload the one behind rotor was disconnected. I believe it could be the same issue, but would you send us the world with prepared scene so we can test it?
Thank you.
Kind regards,Keen Software House: QA Department
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