Gray-green skybox pixels around blocks and voxels
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I think this may be another AMD Vega issue, but anyways as you can tell from the screenshot, I experience these gray-green pixel artefacts anywhere something is rendered against the skybox. This visual glitch "survived" a graphics driver update to the current latest, resetting the game profile in the Radeon Settings, using windowed or exclusive fullscreen mode and switching between low and high quality settings in SE.
It is especially noticeable around asteroids and trees at night:
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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