Gravity on ships is Calculated from the pivot point
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While playing around with trying to figure out exactly Gravity and Thruster Efficiency is calculated with on grids I noticed that the gravity is based off the Pivot Point.
Depending on how ships are built in this game it could make ships flight easier or more difficult or have really no effect at all
I think this should be changed to probably be more in line with thruster calculations going off the center point of the grid vs the pivot point
Here's a link to a steam published blueprint of a ship that has an absurdly (not survival achievable) misplaced pivot point and is able to stay unaffected by gravity as long as it stays upright.
https://steamcommunity.com/sharedfiles/filedetails/?id=1553709516
Yep, the linked ship simply does not care about the gravity because its pivot is about ~44000m upwards.
Exploiting where the pivot point is is quite do-able in survival, it's not impossible but it is difficult.
Yep, the linked ship simply does not care about the gravity because its pivot is about ~44000m upwards.
Exploiting where the pivot point is is quite do-able in survival, it's not impossible but it is difficult.
Hello, Engineer!
Thank you for reporting the issue it has been reported.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for reporting the issue it has been reported.
Kind Regards
Keen Software House: QA Department
This was in the 189 changelog, why was it now changed to "considered"?
This was in the 189 changelog, why was it now changed to "considered"?
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