It's already balanced because gravity drives costs very high PCU and high amounts of materials. While my frigate without gdrive only costs 8800 PCU, one upgraded with gdrive uses 20000 PCU and needs much more components to build.
It's already balanced because gravity drives costs very high PCU and high amounts of materials. While my frigate without gdrive only costs 8800 PCU, one upgraded with gdrive uses 20000 PCU and needs much more components to build.
Just use wheels (like in a electronic nerf gun) to accelerate projectiles. Be wary, its both not as effective and extremely unstable on any free moving grids.
Just use wheels (like in a electronic nerf gun) to accelerate projectiles. Be wary, its both not as effective and extremely unstable on any free moving grids.
I just loaded up a world and they worked fine until I entered a planets gravity and then since that point (even out of the planetary gravity) they don't work on that world.
too late, I already tried wheels.
It is a bug actually.
I just loaded up a world and they worked fine until I entered a planets gravity and then since that point (even out of the planetary gravity) they don't work on that world.
When this bug gets triggered I've noticed building new grids in free space also makes them immovable. In addition,this seems to make gravity torpedoes not work as well, unless I build a torpedo, and then save/reload the game before i 'fire' (turn on grav gen, deactivate merge block, activate artificial mass).
It's a bit of a shame. Still being new to the game I wanted to try to build torpedoes to get planetespobia, but now I'll probably have to send down antenna relays.
When this bug gets triggered I've noticed building new grids in free space also makes them immovable. In addition,this seems to make gravity torpedoes not work as well, unless I build a torpedo, and then save/reload the game before i 'fire' (turn on grav gen, deactivate merge block, activate artificial mass).
It's a bit of a shame. Still being new to the game I wanted to try to build torpedoes to get planetespobia, but now I'll probably have to send down antenna relays.
What I've noticed it seems to work after turning the grids power off and back on again (while the grav gens are turned on the entire time). At least thats how I get my gravity cannons to work again
What I've noticed it seems to work after turning the grids power off and back on again (while the grav gens are turned on the entire time). At least thats how I get my gravity cannons to work again
This is hopefully a temporary bug and not something Keen will keep permanent.
Gravity drives/cannons/whatever have become a staple of this community, and they are one of the greatest examples of Space Engineers' creative freedom. Removing these features would result in countless projects suddenly being unable to work and anger the community a lot. Sure, you'd appease some of the PVP players that complain about things like gravity torpedoes being "OP", but designing unconventional weapons that are actually effective in combat is one of the game's main attractive factors, and removing such a feature would be a blow to the concept of the game.
When engineers are faced with a tough problem, they should be expected to come up with a efficient solution. Creative weapons and designs require creative countermeasures - that is what this game is about.
This is hopefully a temporary bug and not something Keen will keep permanent.
Gravity drives/cannons/whatever have become a staple of this community, and they are one of the greatest examples of Space Engineers' creative freedom. Removing these features would result in countless projects suddenly being unable to work and anger the community a lot. Sure, you'd appease some of the PVP players that complain about things like gravity torpedoes being "OP", but designing unconventional weapons that are actually effective in combat is one of the game's main attractive factors, and removing such a feature would be a blow to the concept of the game.
When engineers are faced with a tough problem, they should be expected to come up with a efficient solution. Creative weapons and designs require creative countermeasures - that is what this game is about.
I'm having this bug too. Replacing the gravity generators with new ones helped. But whenever I copy and paste the grid, the gravity generators stop working again.
I'm having this bug too. Replacing the gravity generators with new ones helped. But whenever I copy and paste the grid, the gravity generators stop working again.
Hello, Engineer!
Thank you for your feedback. We have reproduced your issue and forwarded it to our programmers.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback. We have reproduced your issue and forwarded it to our programmers.
Kind Regards
Keen Software House: QA Department
I am also having the same issue, and it is not limited to only mass blocks. Space balls also are not working.
I am also having the same issue, and it is not limited to only mass blocks. Space balls also are not working.
I'm actually glad this has been broken in the latest patch. Grav drives caused so much MP instability when used online in a server.
I'm actually glad this has been broken in the latest patch. Grav drives caused so much MP instability when used online in a server.
This is what pisses me off about SE, all the servers cant run unless you take away everything that is cool about the game.
This is what pisses me off about SE, all the servers cant run unless you take away everything that is cool about the game.
When this bug gets triggered I've noticed building new grids in free space also makes them immovable. In addition,this seems to make gravity torpedoes not work as well, unless I build a torpedo, and then save/reload the game before i 'fire' (turn on grav gen, deactivate merge block, activate artificial mass).
It's a bit of a shame. Still being new to the game I wanted to try to build torpedoes to get planetespobia, but now I'll probably have to send down antenna relays.
When this bug gets triggered I've noticed building new grids in free space also makes them immovable. In addition,this seems to make gravity torpedoes not work as well, unless I build a torpedo, and then save/reload the game before i 'fire' (turn on grav gen, deactivate merge block, activate artificial mass).
It's a bit of a shame. Still being new to the game I wanted to try to build torpedoes to get planetespobia, but now I'll probably have to send down antenna relays.
What I've noticed it seems to work after turning the grids power off and back on again (while the grav gens are turned on the entire time). At least thats how I get my gravity cannons to work again
What I've noticed it seems to work after turning the grids power off and back on again (while the grav gens are turned on the entire time). At least thats how I get my gravity cannons to work again
This is hopefully a temporary bug and not something Keen will keep permanent.
Gravity drives/cannons/whatever have become a staple of this community, and they are one of the greatest examples of Space Engineers' creative freedom. Removing these features would result in countless projects suddenly being unable to work and anger the community a lot. Sure, you'd appease some of the PVP players that complain about things like gravity torpedoes being "OP", but designing unconventional weapons that are actually effective in combat is one of the game's main attractive factors, and removing such a feature would be a blow to the concept of the game.
When engineers are faced with a tough problem, they should be expected to come up with a efficient solution. Creative weapons and designs require creative countermeasures - that is what this game is about.
This is hopefully a temporary bug and not something Keen will keep permanent.
Gravity drives/cannons/whatever have become a staple of this community, and they are one of the greatest examples of Space Engineers' creative freedom. Removing these features would result in countless projects suddenly being unable to work and anger the community a lot. Sure, you'd appease some of the PVP players that complain about things like gravity torpedoes being "OP", but designing unconventional weapons that are actually effective in combat is one of the game's main attractive factors, and removing such a feature would be a blow to the concept of the game.
When engineers are faced with a tough problem, they should be expected to come up with a efficient solution. Creative weapons and designs require creative countermeasures - that is what this game is about.
I'm having this bug too. Replacing the gravity generators with new ones helped. But whenever I copy and paste the grid, the gravity generators stop working again.
I'm having this bug too. Replacing the gravity generators with new ones helped. But whenever I copy and paste the grid, the gravity generators stop working again.
Fixed in version 1.190.1.
Fixed in version 1.190.1.
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