Game freezes for multiple minutes
Hallo,
I have some problems with the Game being stuck multiple minutes. It does not seam to matter what I am doing, the freezes appear while building as well as during ship operations. I thought that it could be linked to the spawning of unknown signals, but I got multiple ones without the game freezing. In the windows taskmanager it says that at least one thread is waiting on a network E/A to return. This sheams to be strange, as the game was offline singleplayer.
It is a fresh installation, as I recently got a new PC because my old one couldn't keep up with the simspeed.
I added the latest logfiles, as well as screenshots of the taskmanager. The Freeze in the logfiles happened at 21:53:08.161 and lasted for 6 Minutes.
2020-04-25 21:53:07.952 - Thread: 1 -> Saving world - START
2020-04-25 21:53:07.953 - Thread: 1 -> Making world state snapshot.
2020-04-25 21:53:07.953 - Thread: 1 -> Before snapshot.: GC Memory: 2,111 B
2020-04-25 21:53:08.159 - Thread: 1 -> After snapshot.: GC Memory: 2,201 B
2020-04-25 21:53:08.160 - Thread: 1 -> Directory cleanup: GC Memory: 2,201 B
2020-04-25 21:53:08.160 - Thread: 1 -> Saving world - END
2020-04-25 21:53:08.160 - Thread: 11 -> Session snapshot save - START
2020-04-25 21:53:08.161 - Thread: 11 -> Checking file access for files in target dir.
2020-04-25 21:59:34.712 - Thread: 1 -> GC Memory: 2203.223 MB
2020-04-25 21:59:34.727 - Thread: 1 -> Autosave initiated
2020-04-25 21:59:34.727 - Thread: 1 -> Character state: True
2020-04-25 21:59:34.727 - Thread: 1 -> IsServer: True
2020-04-25 21:59:34.727 - Thread: 1 -> MyAsyncSaving.InProgress: True
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hi, I've had the same long-freeze issues. I run a dedicated server on my machine and join from the same machine (AMD Ryzen 9 3950x; Radeon RX 5700XT; 32gb low-latency DDR4 ram; pcie-g4 nvme drive as OS and game install drive; win10 64-bit)
I never had any lag before the frostbite update (I did have to turn grass off to keep PC from crashing to a black-screen and locking up though). I have not tried changing any settings yet (or resetting settings since update).
It seems to happen randomly, and the freezes last from 15 seconds to a couple minutes. They are usually at the same time as a server autosave or within minutes of one. While frozen, taskmanager shows the game as "not responding" and "waiting on network" if I click analyze wait chain. The server console has no issues at the same time (I can use the management console to affect the game world while my client app is frozen). My network adapter is an integrated Intel(R) I211 Gigabit.
Anyone know of a workaround/fix for this issue? It's frustrating because if a long one happens when I'm low on suit energy, I can end up dead when the client starts updating again (since the server isn't lagged during that time) :/
Hi, I've had the same long-freeze issues. I run a dedicated server on my machine and join from the same machine (AMD Ryzen 9 3950x; Radeon RX 5700XT; 32gb low-latency DDR4 ram; pcie-g4 nvme drive as OS and game install drive; win10 64-bit)
I never had any lag before the frostbite update (I did have to turn grass off to keep PC from crashing to a black-screen and locking up though). I have not tried changing any settings yet (or resetting settings since update).
It seems to happen randomly, and the freezes last from 15 seconds to a couple minutes. They are usually at the same time as a server autosave or within minutes of one. While frozen, taskmanager shows the game as "not responding" and "waiting on network" if I click analyze wait chain. The server console has no issues at the same time (I can use the management console to affect the game world while my client app is frozen). My network adapter is an integrated Intel(R) I211 Gigabit.
Anyone know of a workaround/fix for this issue? It's frustrating because if a long one happens when I'm low on suit energy, I can end up dead when the client starts updating again (since the server isn't lagged during that time) :/
Replies have been locked on this page!