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Game crashes when loading or starting a world (1.194)

gaming and gaming shared this bug 4 years ago
Won't Fix

No matter what i do the game crashes. i have deleted and reinstalled, verify cache and even deleting files.


but no matter what it crashes after loading for a minute. if you can help please let me know

Replies (5)

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1

got any specs on your pc? maybe that might help,

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Hello, Engineer!


Can you please send us your logs? What device specifications do you use? Do they meet the minimum requirements?

Any additional information will be greatly appreciated.


Kind Regards

Keen Software House: QA Department

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2020-04-26 09:17:55.006 - Thread: 1 -> Log Started 2020-04-26 09:17:55.007 - Thread: 1 -> Timezone (local - UTC): -5h 2020-04-26 09:17:55.007 - Thread: 1 -> App Version: 01_194_207 2020-04-26 09:17:55.174 - Thread: 1 -> Steam build: Always true 2020-04-26 09:17:55.174 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-26 09:17:55.174 - Thread: 1 -> Environment.ProcessorCount: 4 2020-04-26 09:17:55.359 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 8.1 (Microsoft Windows NT 6.3.9600.0) 2020-04-26 09:17:55.359 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-04-26 09:17:55.359 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-26 09:17:55.359 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-26 09:17:55.360 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-26 09:17:55.360 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-26 09:17:55.402 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-4590T CPU @ 2.00GHz 2020-04-26 09:17:55.402 - Thread: 1 -> IntPtr.Size: 8 2020-04-26 09:17:55.402 - Thread: 1 -> Default Culture: 2020-04-26 09:17:55.402 - Thread: 1 -> Default UI Culture: 2020-04-26 09:17:55.477 - Thread: 1 -> MyConfig.Load() - START 2020-04-26 09:17:55.481 - Thread: 1 -> Path: C:\Users\iammatthew\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-26 09:17:56.748 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-26 09:17:56.748 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-26 09:17:56.748 - Thread: 1 -> Language: 0 2020-04-26 09:17:56.748 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-26 09:17:56.748 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-26 09:17:56.748 - Thread: 1 -> LastCheckedVersion: 1193103 2020-04-26 09:17:56.748 - Thread: 1 -> NewsletterCurrentStatus: 1 2020-04-26 09:17:56.748 - Thread: 1 -> FirstTimeRun: False 2020-04-26 09:17:56.748 - Thread: 1 -> GameVolume: 1 2020-04-26 09:17:56.748 - Thread: 1 -> DisableUpdateDriverNotification: True 2020-04-26 09:17:56.748 - Thread: 1 -> VoiceChatVolume: 0.5337785 2020-04-26 09:17:56.748 - Thread: 1 -> HudWarnings: True 2020-04-26 09:17:56.748 - Thread: 1 -> VoiceChat: True 2020-04-26 09:17:56.748 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-04-26 09:17:56.748 - Thread: 1 -> EnableReverb: False 2020-04-26 09:17:56.748 - Thread: 1 -> EnableDynamicMusic: True 2020-04-26 09:17:56.748 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-04-26 09:17:56.748 - Thread: 1 -> EnableDamageEffects: False 2020-04-26 09:17:56.748 - Thread: 1 -> Music_Volume: 0.9969723 2020-04-26 09:17:56.748 - Thread: 1 -> FirstTimeTutorials: False 2020-04-26 09:17:56.748 - Thread: 1 -> VideoAdapter: 0 2020-04-26 09:17:56.748 - Thread: 1 -> ScreenWidth: 1600 2020-04-26 09:17:56.748 - Thread: 1 -> ScreenHeight: 900 2020-04-26 09:17:56.748 - Thread: 1 -> RefreshRate: 59954 2020-04-26 09:17:56.748 - Thread: 1 -> WindowMode: 1 2020-04-26 09:17:56.748 - Thread: 1 -> VerticalSync: 0 2020-04-26 09:17:56.748 - Thread: 1 -> FieldOfView: 70 2020-04-26 09:17:56.748 - Thread: 1 -> PostProcessingEnabled: True 2020-04-26 09:17:56.748 - Thread: 1 -> FlaresIntensity: 1 2020-04-26 09:17:56.748 - Thread: 1 -> TreeViewDistance: 500 2020-04-26 09:17:56.748 - Thread: 1 -> GrassDensity: 0 2020-04-26 09:17:56.748 - Thread: 1 -> GrassDrawDistance: 49 2020-04-26 09:17:56.748 - Thread: 1 -> AntialiasingMode: 0 2020-04-26 09:17:56.748 - Thread: 1 -> ShadowMapResolution: 0 2020-04-26 09:17:56.748 - Thread: 1 -> AmbientOcclusionEnabled: False 2020-04-26 09:17:56.748 - Thread: 1 -> TextureQuality: 0 2020-04-26 09:17:56.748 - Thread: 1 -> AnisotropicFiltering: 0 2020-04-26 09:17:56.748 - Thread: 1 -> ModelQuality: 0 2020-04-26 09:17:56.748 - Thread: 1 -> VoxelQuality: 0 2020-04-26 09:17:56.748 - Thread: 1 -> ShaderQuality: 0 2020-04-26 09:17:56.748 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-26 09:17:56.748 - Thread: 1 -> EnableDoppler: True 2020-04-26 09:17:56.748 - Thread: 1 -> FirstVTTimeRun: False 2020-04-26 09:17:56.748 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-26 09:17:56.748 - Thread: 1 -> GDPRConsent: True 2020-04-26 09:17:56.748 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-26 09:17:56.748 - Thread: 1 -> HudState: 1 2020-04-26 09:17:56.748 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-04-26 09:17:56.748 - Thread: 1 -> MutedPlayers: 2020-04-26 09:17:56.748 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-26 09:17:56.748 - Thread: 1 -> CubeBuilderUseSymmetry: True 2020-04-26 09:17:56.748 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-04-26 09:17:56.748 - Thread: 1 -> ExperimentalMode: True 2020-04-26 09:17:56.748 - Thread: 1 -> ShowCrosshair: True 2020-04-26 09:17:56.748 - Thread: 1 -> EnableTrading: True 2020-04-26 09:17:56.748 - Thread: 1 -> EnableSteamCloud: False 2020-04-26 09:17:56.748 - Thread: 1 -> UiTransparency: 1 2020-04-26 09:17:56.748 - Thread: 1 -> UiBkTransparency: 0.1149625 2020-04-26 09:17:56.748 - Thread: 1 -> HUDBkTransparency: 0.0872262 2020-04-26 09:17:56.748 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-26 09:17:56.748 - Thread: 1 -> ControlsHints: True 2020-04-26 09:17:56.748 - Thread: 1 -> GoodBotHints: True 2020-04-26 09:17:56.748 - Thread: 1 -> RotationHints: True 2020-04-26 09:17:56.748 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-04-26 09:17:56.750 - Thread: 1 -> MyConfig.Load() - END 2020-04-26 09:17:59.354 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-26 09:18:04.760 - Thread: 1 -> Found processor count: 4 2020-04-26 09:18:04.760 - Thread: 1 -> Using processor count: 4 2020-04-26 09:18:10.184 - Thread: 1 -> All detected adapters: 2020-04-26 09:18:10.214 - Thread: 1 -> NVIDIA GeForce GPU - VendorID=4318, SubsystemID=107614248, DeviceID=5010 2020-04-26 09:18:10.215 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-26 09:18:10.660 - Thread: 1 -> Unknown GPU name format: nvidia geforce gpu 2020-04-26 09:18:11.098 - Thread: 1 -> AdapterInfo = { 2020-04-26 09:18:11.098 - Thread: 1 -> Name = NVIDIA GeForce GPU + DISPLAY1 2020-04-26 09:18:11.098 - Thread: 1 -> Description = dev id: 5010, mem: 2066542592, shared mem: 2147676160, Luid: 35639, rev: 162, subsys id: 107614248, vendor id: 4318, feature_level 11.1: False 2020-04-26 09:18:11.098 - Thread: 1 -> Driver version = 9.18.13.3810 2020-04-26 09:18:11.098 - Thread: 1 -> Driver date = 20140815000000.000000-000 2020-04-26 09:18:11.098 - Thread: 1 -> DriverUpdateNecessary = True 2020-04-26 09:18:11.098 - Thread: 1 -> AftermathSupported = False 2020-04-26 09:18:11.098 - Thread: 1 -> Adapter id = 0 2020-04-26 09:18:11.098 - Thread: 1 -> Supported = True 2020-04-26 09:18:11.098 - Thread: 1 -> RAM = 2066542592 2020-04-26 09:18:11.098 - Thread: 1 -> Priority = 2 2020-04-26 09:18:11.098 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-26 09:18:11.098 - Thread: 1 -> Output is attached = True 2020-04-26 09:18:11.155 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-26 09:18:11.155 - Thread: 1 -> Display modes = { 2020-04-26 09:18:11.156 - Thread: 1 -> DXGIOutput id = 0 2020-04-26 09:18:11.157 - Thread: 1 -> 640x480@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 720x480@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 720x576@60.317Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 720x576@60.317Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 800x600@60.317Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1024x768@60.004Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1152x864@59.887Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1152x864@59.887Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1176x664@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1176x664@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1176x664@59.94006Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1176x664@59.94006Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1280x720@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1280x720@59.94006Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1280x768@59.995Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1280x800@59.887Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1280x800@59.887Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1280x960@60.02Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1280x960@60.02Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1360x768@60.015Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1366x768@59.887Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1366x768@59.887Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1400x1050@59.978Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1440x900@59.887Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1600x900@59.954Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1600x900@59.954Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1768x992@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1768x992@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1920x1080@23.97Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1920x1080@23.97602Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1920x1080@29.97Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1920x1080@29.97003Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-26 09:18:11.157 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-26 09:18:11.157 - Thread: 1 -> } 2020-04-26 09:18:11.157 - Thread: 1 -> } 2020-04-26 09:18:11.157 - Thread: 1 -> AdapterInfo = { 2020-04-26 09:18:11.157 - Thread: 1 -> Name = NVIDIA GeForce GPU + DISPLAY1 2020-04-26 09:18:11.157 - Thread: 1 -> Description = dev id: 5010, mem: 2066542592, shared mem: 2147676160, Luid: 35639, rev: 162, subsys id: 107614248, vendor id: 4318, feature_level 11.1: False 2020-04-26 09:18:11.157 - Thread: 1 -> Driver version = 9.18.13.3810 2020-04-26 09:18:11.157 - Thread: 1 -> Driver date = 20140815000000.000000-000 2020-04-26 09:18:11.157 - Thread: 1 -> DriverUpdateNecessary = True 2020-04-26 09:18:11.157 - Thread: 1 -> AftermathSupported = False 2020-04-26 09:18:11.157 - Thread: 1 -> Adapter id = 0 2020-04-26 09:18:11.157 - Thread: 1 -> Supported = True 2020-04-26 09:18:11.157 - Thread: 1 -> RAM = 2066542592 2020-04-26 09:18:11.157 - Thread: 1 -> Priority = 2 2020-04-26 09:18:11.157 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-26 09:18:11.157 - Thread: 1 -> Output is attached = True 2020-04-26 09:18:11.157 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-04-26 09:18:11.157 - Thread: 1 -> Display modes = { 2020-04-26 09:18:11.158 - Thread: 1 -> DXGIOutput id = 0 2020-04-26 09:18:11.158 - Thread: 1 -> 640x480@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 720x480@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 720x576@60.317Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 720x576@60.317Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 800x600@60.317Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1024x768@60.004Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1152x864@59.887Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1152x864@59.887Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1176x664@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1176x664@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1176x664@59.94006Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1176x664@59.94006Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1280x720@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1280x720@59.94006Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1280x768@59.995Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1280x800@59.887Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1280x800@59.887Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1280x960@60.02Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1280x960@60.02Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1360x768@60.015Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1366x768@59.887Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1366x768@59.887Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1400x1050@59.978Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1440x900@59.887Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1600x900@59.954Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1600x900@59.954Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1768x992@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1768x992@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1920x1080@23.97Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1920x1080@23.97602Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1920x1080@29.97Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1920x1080@29.97003Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-26 09:18:11.158 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-26 09:18:11.158 - Thread: 1 -> } 2020-04-26 09:18:11.158 - Thread: 1 -> } 2020-04-26 09:18:11.167 - Thread: 1 -> Steam.IsActive: True 2020-04-26 09:18:11.168 - Thread: 1 -> Steam.IsOnline: True 2020-04-26 09:18:11.168 - Thread: 1 -> Steam.OwnsGame: False 2020-04-26 09:18:11.168 - Thread: 1 -> Steam.UserId: 76561198083942239 2020-04-26 09:18:11.168 - Thread: 1 -> Steam.UserName: scottalavender 2020-04-26 09:18:11.169 - Thread: 1 -> Steam.Branch: default 2020-04-26 09:18:11.184 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-26 09:18:11.184 - Thread: 1 -> Build version: 0.1.1.0 2020-04-26 09:18:11.273 - Thread: 1 -> MyScreenManager() 2020-04-26 09:18:11.900 - Thread: 13 -> CreateDeviceInternal - CheckSettings() 2020-04-26 09:18:11.900 - Thread: 13 -> CreateDeviceInternal - GetAdapter() 2020-04-26 09:18:11.903 - Thread: 13 -> CreateDeviceInternal - FixSettings() 2020-04-26 09:18:11.904 - Thread: 13 -> CreateDeviceInternal - Create device 2020-04-26 09:18:11.917 - Thread: 13 -> CreateDeviceInternal Steam Overlay integration 2020-04-26 09:18:11.939 - Thread: 13 -> CreateDeviceInternal Steam Overlay OK 2020-04-26 09:18:11.941 - Thread: 13 -> CreateDeviceInternal create swapchain 2020-04-26 09:18:40.004 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-26 09:18:40.005 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-04-26 09:18:40.005 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-04-26 09:18:49.393 - Thread: 1 -> Preallocate - START 2020-04-26 09:18:49.397 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-26 09:18:49.498 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-26 09:18:49.498 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-26 09:18:49.498 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-26 09:18:49.499 - Thread: 1 -> MyEntities - START 2020-04-26 09:18:49.566 - Thread: 1 -> MyEntities - END 2020-04-26 09:18:49.566 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-26 09:18:49.566 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-26 09:18:49.566 - Thread: 1 -> MyTransparentGeometry - START 2020-04-26 09:18:49.566 - Thread: 1 -> MyTransparentGeometry - END 2020-04-26 09:18:49.566 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-26 09:18:49.582 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-26 09:18:49.582 - Thread: 1 -> MyMath - START 2020-04-26 09:18:49.583 - Thread: 1 -> MyMath - END 2020-04-26 09:18:49.583 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-26 09:18:49.583 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-26 09:18:49.602 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-26 09:18:49.602 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-26 09:18:49.602 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-26 09:18:49.836 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-26 09:18:49.836 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-26 09:18:49.967 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-26 09:18:49.967 - Thread: 1 -> MySyncDestructions - START 2020-04-26 09:18:49.967 - Thread: 1 -> MySyncDestructions - END 2020-04-26 09:18:49.967 - Thread: 1 -> MySyncEntity - START 2020-04-26 09:18:49.967 - Thread: 1 -> MySyncEntity - END 2020-04-26 09:18:49.967 - Thread: 1 -> MySyncScenario - START 2020-04-26 09:18:49.967 - Thread: 1 -> MySyncScenario - END 2020-04-26 09:18:49.967 - Thread: 1 -> MyCommandCharacter - START 2020-04-26 09:18:50.150 - Thread: 1 -> MyCommandCharacter - END 2020-04-26 09:18:50.150 - Thread: 1 -> MyCommandConsole - START 2020-04-26 09:18:50.151 - Thread: 1 -> MyCommandConsole - END 2020-04-26 09:18:50.151 - Thread: 1 -> MyCommandEntity - START 2020-04-26 09:18:50.152 - Thread: 1 -> MyCommandEntity - END 2020-04-26 09:18:50.152 - Thread: 1 -> MyAiTargetManager - START 2020-04-26 09:18:50.152 - Thread: 1 -> MyAiTargetManager - END 2020-04-26 09:18:50.152 - Thread: 1 -> MyClientDebugCommands - START 2020-04-26 09:18:50.154 - Thread: 1 -> MyClientDebugCommands - END 2020-04-26 09:18:50.154 - Thread: 1 -> MyDedicatedServer - START 2020-04-26 09:18:50.154 - Thread: 1 -> MyDedicatedServer - END 2020-04-26 09:18:50.154 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-26 09:18:50.154 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-26 09:18:50.154 - Thread: 1 -> MyMultiplayerBase - START 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerBase - END 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerClient - START 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerClient - END 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-26 09:18:50.211 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-26 09:18:50.211 - Thread: 1 -> MyServerDebugCommands - START 2020-04-26 09:18:50.212 - Thread: 1 -> MyServerDebugCommands - END 2020-04-26 09:18:50.212 - Thread: 1 -> MyAIActionsParser - START 2020-04-26 09:18:50.212 - Thread: 1 -> MyAIActionsParser - END 2020-04-26 09:18:50.212 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-26 09:18:50.338 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-26 09:18:50.338 - Thread: 1 -> MyDefinitionManager - START 2020-04-26 09:18:50.375 - Thread: 1 -> MyDefinitionManager - END 2020-04-26 09:18:50.375 - Thread: 1 -> Preallocate - END 2020-04-26 09:18:50.429 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-26 09:18:53.784 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-26 09:18:53.784 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-26 09:18:53.804 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-26 09:18:53.804 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-26 09:18:53.805 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-26 09:18:53.805 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-26 09:18:53.805 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-26 09:18:53.805 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-26 09:18:53.808 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-26 09:18:53.819 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Alienware 2020-04-26 09:18:53.819 - Thread: 1 -> Win32_ComputerSystem.Model: ASM100 2020-04-26 09:18:53.819 - Thread: 1 -> Virtualized: False 2020-04-26 09:18:53.824 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-4590T CPU @ 2.00GHz 2020-04-26 09:18:53.825 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,542,199,808 bytes 2020-04-26 09:18:53.825 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-26 09:18:53.825 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 5,780,316,160 bytes 2020-04-26 09:18:53.825 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,411,774,976 bytes 2020-04-26 09:18:53.829 - Thread: 1 -> Drive C: | Capacity: 991,029,096,448 bytes | Free space: 4,541,214,720 bytes 2020-04-26 09:18:53.830 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-26 09:18:53.888 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-26 09:18:53.889 - Thread: 1 -> Installed DLCs: 2020-04-26 09:18:54.387 - Thread: 1 -> Deluxe Edition (573160) 2020-04-26 09:18:54.387 - Thread: 1 -> Decorative Blocks (1049790) 2020-04-26 09:18:54.387 - Thread: 1 -> Economy Deluxe (1135960) 2020-04-26 09:18:54.387 - Thread: 1 -> Style Pack (1084680) 2020-04-26 09:18:54.387 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-04-26 09:18:54.387 - Thread: 1 -> Frostbite (1241550) 2020-04-26 09:18:54.414 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-26 09:18:55.245 - Thread: 1 -> Havok: Physics.Init 2020-04-26 09:19:18.310 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-26 09:19:19.621 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-26 09:19:19.998 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-26 09:19:20.000 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-26 09:19:20.363 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-26 09:19:22.104 - Thread: 1 -> Loading scenarios 2020-04-26 09:19:22.259 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-26 09:19:22.260 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-26 09:19:27.727 - Thread: 1 -> Loading sound definitions 2020-04-26 09:19:45.866 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-26 09:19:45.867 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-26 09:19:45.868 - Thread: 1 -> Loading shadow textures definitions 2020-04-26 09:19:45.868 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-26 09:19:45.875 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-26 09:19:47.171 - Thread: 1 -> MyAudio.LoadData - START 2020-04-26 09:19:47.729 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: LCD TV-4 (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-26 09:19:52.912 - Thread: 1 -> MyAudio.LoadData - END 2020-04-26 09:19:52.930 - Thread: 7 -> MySandboxGame.PerformPreload() - START 2020-04-26 09:19:52.976 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-26 09:19:53.229 - Thread: 1 -> MyGuiManager() 2020-04-26 09:19:53.608 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-26 09:19:53.694 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-26 09:19:54.251 - Thread: 7 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-26 09:19:54.254 - Thread: 7 -> ReloadVoxelMaterials 2020-04-26 09:19:55.223 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-26 09:19:55.223 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-26 09:19:55.223 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-26 09:19:55.224 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-26 09:19:55.570 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-26 09:19:55.570 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-26 09:19:55.573 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-26 09:19:55.652 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-26 09:19:56.039 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-26 09:19:56.047 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-26 09:19:56.048 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-26 09:19:56.178 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-26 09:19:56.179 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-26 09:19:56.274 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-26 09:19:56.274 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-26 09:19:56.274 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-26 09:19:56.518 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-26 09:19:56.620 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-26 09:19:56.857 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-26 09:19:56.857 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-26 09:19:56.857 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-26 09:19:56.930 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-26 09:19:56.969 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-26 09:19:56.973 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-26 09:19:57.142 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-26 09:19:57.142 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-26 09:19:57.217 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-26 09:19:57.223 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-26 09:19:57.292 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-26 09:19:57.369 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-26 09:19:57.457 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-26 09:19:57.522 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-26 09:19:57.522 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-26 09:19:57.522 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-26 09:19:57.658 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-26 09:19:57.658 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-26 09:19:57.658 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-26 09:19:57.659 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-26 09:19:57.842 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-26 09:19:57.842 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-26 09:19:57.842 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-26 09:19:57.901 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-26 09:19:58.006 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-26 09:19:58.006 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-26 09:19:58.006 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-26 09:19:58.063 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-26 09:19:58.117 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-26 09:19:58.296 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-26 09:19:58.296 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-26 09:19:58.646 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-26 09:19:59.274 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-26 09:19:59.274 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-26 09:19:59.274 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-26 09:19:59.288 - Thread: 1 -> Loading default controls 2020-04-26 09:19:59.505 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-26 09:20:00.576 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-26 09:20:00.887 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-26 09:20:01.894 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-26 09:20:01.926 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-26 09:20:02.020 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-26 09:20:02.125 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-26 09:20:02.203 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-26 09:20:02.276 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-26 09:20:02.276 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-26 09:20:02.410 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-26 09:20:02.439 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-26 09:20:02.476 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-26 09:20:02.476 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-26 09:20:02.525 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-26 09:20:02.596 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-26 09:20:02.596 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-26 09:20:02.679 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-26 09:20:02.785 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-26 09:20:02.786 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-26 09:20:02.950 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-26 09:20:03.061 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-26 09:20:03.173 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-26 09:20:03.173 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-26 09:20:03.187 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-26 09:20:03.214 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-26 09:20:03.336 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-26 09:20:03.341 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-26 09:20:03.438 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-26 09:20:03.461 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-26 09:20:03.584 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-26 09:20:03.593 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-26 09:20:03.667 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-26 09:20:03.693 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-26 09:20:03.741 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-26 09:20:03.808 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-26 09:20:03.808 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-26 09:20:03.824 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-26 09:20:03.961 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-26 09:20:03.961 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-26 09:20:04.081 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-26 09:20:04.221 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-26 09:20:04.524 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-26 09:20:04.582 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-26 09:20:04.624 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-26 09:20:04.846 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-26 09:20:04.846 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-26 09:20:04.925 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-26 09:20:05.032 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-26 09:20:05.290 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-26 09:20:29.421 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-26 09:20:29.510 - Thread: 1 -> Timer Frequency: 1948621 2020-04-26 09:20:29.510 - Thread: 1 -> Ticks per frame: 32477 2020-04-26 09:20:31.054 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-26 09:20:31.054 - Thread: 1 -> Flares Intensity: 1 2020-04-26 09:20:31.054 - Thread: 1 -> Field of view: 1.22173 2020-04-26 09:20:31.055 - Thread: 1 -> PostProcessingEnabled: True 2020-04-26 09:20:31.055 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-04-26 09:20:31.055 - Thread: 1 -> Render.GrassDrawDistance: 49 2020-04-26 09:20:31.055 - Thread: 1 -> Render.DistanceFade: 500 2020-04-26 09:20:31.055 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-04-26 09:20:31.055 - Thread: 1 -> Render.ShadowQuality: LOW 2020-04-26 09:20:31.055 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2020-04-26 09:20:31.055 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2020-04-26 09:20:31.055 - Thread: 1 -> Render.TextureQuality: LOW 2020-04-26 09:20:31.055 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-04-26 09:20:31.055 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2020-04-26 09:20:31.055 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2020-04-26 09:20:31.055 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2020-04-26 09:20:31.072 - Thread: 1 -> Analytics uuid: 31b348ab-ac7f-9ece-58d8-116c0ff34371 2020-04-26 09:20:35.317 - Thread: 1 -> Analytics helper process start reported 2020-04-26 09:20:39.426 - Thread: 23 -> Analytics session error 2020-04-26 09:21:04.617 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-26 09:21:04.618 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-26 09:21:17.747 - Thread: 1 -> GUI Stats: Update 1.49010316666666, Draw 0.0911046666666668 2020-04-26 09:21:26.591 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-26 09:21:39.024 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-04-26 09:21:39.092 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-04-26 09:21:39.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-26 09:21:39.142 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-26 09:21:42.457 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-26 09:21:42.458 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-26 09:21:44.421 - Thread: 8 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-04-26 09:21:50.647 - Thread: 1 -> GUI Stats: Update 0.469932388888891, Draw 0.276013444444445 2020-04-26 09:21:53.680 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-04-26 09:21:53.681 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-04-26 09:21:53.730 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-26 09:21:53.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-26 09:22:04.938 - Thread: 1 -> Query successful. 2020-04-26 09:22:04.938 - Thread: 8 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-04-26 09:22:04.999 - Thread: 8 -> Up to date mod: Id = 842638655, title = 'Modded Campaign' 2020-04-26 09:22:14.230 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-26 09:22:14.230 - Thread: 7 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-26 09:22:14.230 - Thread: 7 -> MySandboxGame.PerformPreload() - END 2020-04-26 09:22:14.291 - Thread: 7 -> Loading available saves - START 2020-04-26 09:22:14.294 - Thread: 7 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-04-26 09:22:16.400 - Thread: 7 -> Loading available saves - END 2020-04-26 09:22:16.401 - Thread: 7 -> Loading available saves - START 2020-04-26 09:22:16.402 - Thread: 7 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-04-26 09:22:16.463 - Thread: 7 -> Loading available saves - END 2020-04-26 09:22:24.026 - Thread: 1 -> GUI Stats: Update 2.05967844444445, Draw 0.170788277777778 2020-04-26 09:22:45.310 - Thread: 1 -> Workshop item with id 921570014 download finished. Result: k_EResultOK 2020-04-26 09:22:45.312 - Thread: 1 -> Mod download successful. 2020-04-26 09:22:45.313 - Thread: 8 -> Up to date mod: Id = 921570014, title = 'Visual Scripting Test Adventure' 2020-04-26 09:22:46.337 - Thread: 1 -> Workshop item with id 919062027 download finished. Result: k_EResultOK 2020-04-26 09:22:46.337 - Thread: 1 -> Mod download successful. 2020-04-26 09:22:46.337 - Thread: 8 -> Up to date mod: Id = 919062027, title = 'Wave Survival Proof of Concept' 2020-04-26 09:22:46.339 - Thread: 8 -> Mod download time: 41.34 seconds 2020-04-26 09:22:54.162 - Thread: 1 -> GUI Stats: Update 0.249986055555555, Draw 0.229668444444444 2020-04-26 09:23:12.720 - Thread: 25 -> StartNewSandbox - Start 2020-04-26 09:23:12.762 - Thread: 25 -> CheckPoint Experimental mode: Yes 2020-04-26 09:23:12.762 - Thread: 25 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-04-26 09:23:12.764 - Thread: 25 -> LoadSession() - End 2020-04-26 09:23:12.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-26 09:23:12.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-26 09:23:12.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-26 09:23:12.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-26 09:23:12.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-26 09:23:12.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-26 09:23:12.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-26 09:23:12.773 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-26 09:23:12.929 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-26 09:23:12.931 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-26 09:23:12.999 - Thread: 1 -> RunLoadingAction - START 2020-04-26 09:23:13.004 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-04-26 09:23:13.862 - Thread: 1 -> GC Memory: 1,112,827,360 B 2020-04-26 09:23:13.867 - Thread: 1 -> Process Memory: 2,838,245,376 B 2020-04-26 09:23:13.869 - Thread: 1 -> Experimental mode: Yes 2020-04-26 09:23:13.869 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-04-26 09:23:20.432 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-26 09:23:20.496 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-26 09:23:20.504 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-26 09:23:20.507 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-26 09:23:20.509 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-04-26 09:23:20.754 - Thread: 1 -> Loading scenarios 2020-04-26 09:23:20.754 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-26 09:23:20.755 - Thread: 1 -> List of used mods (0) - START 2020-04-26 09:23:20.755 - Thread: 1 -> List of used mods - END 2020-04-26 09:23:20.840 - Thread: 1 -> Loading behaviors 2020-04-26 09:23:20.842 - Thread: 1 -> Loading ammo magazines 2020-04-26 09:23:20.846 - Thread: 1 -> Loading ammo definitions 2020-04-26 09:23:20.851 - Thread: 1 -> Loading animations 2020-04-26 09:23:20.856 - Thread: 1 -> Loading animations 2020-04-26 09:23:20.858 - Thread: 1 -> Loading sound definitions 2020-04-26 09:23:20.859 - Thread: 1 -> Loading sound definitions 2020-04-26 09:23:20.859 - Thread: 1 -> Loading sound definitions 2020-04-26 09:23:20.859 - Thread: 1 -> Loading sound definitions 2020-04-26 09:23:20.859 - Thread: 1 -> Loading sound definitions 2020-04-26 09:23:20.859 - Thread: 1 -> Loading sound definitions 2020-04-26 09:23:20.859 - Thread: 1 -> Loading category classes 2020-04-26 09:23:20.863 - Thread: 1 -> Loading category classes 2020-04-26 09:23:20.863 - Thread: 1 -> Loading blueprint classes 2020-04-26 09:23:20.866 - Thread: 1 -> Loading blueprint class entries 2020-04-26 09:23:20.867 - Thread: 1 -> Loading blueprint class entries 2020-04-26 09:23:20.867 - Thread: 1 -> Loading blueprints 2020-04-26 09:23:20.871 - Thread: 1 -> Loading blueprints 2020-04-26 09:23:20.871 - Thread: 1 -> Loading agent definitions 2020-04-26 09:23:20.873 - Thread: 1 -> Loading character definitions 2020-04-26 09:23:20.995 - Thread: 1 -> Loading character definitions 2020-04-26 09:23:20.995 - Thread: 1 -> Loading components 2020-04-26 09:23:20.998 - Thread: 1 -> Loading components 2020-04-26 09:23:20.998 - Thread: 1 -> Loading configuration 2020-04-26 09:23:21.000 - Thread: 1 -> Loading container types 2020-04-26 09:23:21.003 - Thread: 1 -> Loading Contract Types 2020-04-26 09:23:21.016 - Thread: 1 -> Loading block positions 2020-04-26 09:23:21.020 - Thread: 1 -> Loading block positions 2020-04-26 09:23:21.020 - Thread: 1 -> Loading curve definitions 2020-04-26 09:23:21.026 - Thread: 1 -> Loading debris 2020-04-26 09:23:21.028 - Thread: 1 -> Loading environment items entries 2020-04-26 09:23:21.029 - Thread: 1 -> Loading decal global definitions 2020-04-26 09:23:21.029 - Thread: 1 -> Loading decal definitions 2020-04-26 09:23:21.034 - Thread: 1 -> Loading drone behaviors 2020-04-26 09:23:21.039 - Thread: 1 -> Loading edges 2020-04-26 09:23:21.041 - Thread: 1 -> Loading emissive color definitions 2020-04-26 09:23:21.047 - Thread: 1 -> Loading emissive color default states 2020-04-26 09:23:21.055 - Thread: 1 -> Loading animations 2020-04-26 09:23:21.055 - Thread: 1 -> Loading entity components 2020-04-26 09:23:21.079 - Thread: 1 -> Loading component containers 2020-04-26 09:23:21.243 - Thread: 1 -> Loading environment items entries 2020-04-26 09:23:21.244 - Thread: 1 -> Loading Faction Names 2020-04-26 09:23:21.246 - Thread: 1 -> Loading factions 2020-04-26 09:23:21.252 - Thread: 1 -> Loading flare definitions 2020-04-26 09:23:21.280 - Thread: 1 -> Loading gas property definitions 2020-04-26 09:23:21.282 - Thread: 1 -> Loading event definitions 2020-04-26 09:23:21.285 - Thread: 1 -> Loading physical items 2020-04-26 09:23:21.320 - Thread: 1 -> Loading LCD texture categories 2020-04-26 09:23:21.322 - Thread: 1 -> Loading LCD texture categories 2020-04-26 09:23:21.322 - Thread: 1 -> Loading LCD texture categories 2020-04-26 09:23:21.322 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-26 09:23:21.322 - Thread: 1 -> Loading physical items 2020-04-26 09:23:21.327 - Thread: 1 -> Loading physical items 2020-04-26 09:23:21.328 - Thread: 1 -> Loading physical material properties 2020-04-26 09:23:21.335 - Thread: 1 -> Loading pirate antennas 2020-04-26 09:23:21.348 - Thread: 1 -> Loading research blocks definitions 2020-04-26 09:23:21.350 - Thread: 1 -> Loading research groups definitions 2020-04-26 09:23:21.352 - Thread: 1 -> Loading resource distribution groups 2020-04-26 09:23:21.354 - Thread: 1 -> Loading shadow textures definitions 2020-04-26 09:23:21.354 - Thread: 1 -> Loading ship sound groups 2020-04-26 09:23:21.379 - Thread: 1 -> Loading ship sound groups 2020-04-26 09:23:21.380 - Thread: 1 -> Loading sound categories 2020-04-26 09:23:21.386 - Thread: 1 -> Loading stat definitions 2020-04-26 09:23:21.387 - Thread: 1 -> Loading grid creators 2020-04-26 09:23:21.390 - Thread: 1 -> Loading transparent material properties 2020-04-26 09:23:21.392 - Thread: 1 -> Loading planet definition 2020-04-26 09:23:21.394 - Thread: 1 -> Loading voxel map storage definitions 2020-04-26 09:23:21.397 - Thread: 1 -> Loading voxel material definitions 2020-04-26 09:23:21.400 - Thread: 1 -> Loading voxel material definitions 2020-04-26 09:23:21.400 - Thread: 1 -> Loading voxel material definitions 2020-04-26 09:23:21.400 - Thread: 1 -> Loading Weather Effects 2020-04-26 09:23:21.406 - Thread: 1 -> Audio effects definitions 2020-04-26 09:23:21.413 - Thread: 1 -> Loading environment items definitions 2020-04-26 09:23:21.417 - Thread: 1 -> Loading environment items definitions 2020-04-26 09:23:21.417 - Thread: 1 -> Loading physical material properties 2020-04-26 09:23:21.425 - Thread: 1 -> Loading particle effect definitions 2020-04-26 09:23:21.531 - Thread: 1 -> Loading particle effect definitions 2020-04-26 09:23:21.531 - Thread: 1 -> Loading environment item definitions 2020-04-26 09:23:21.538 - Thread: 1 -> Loading weapon definitions 2020-04-26 09:23:21.546 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.604 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.606 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.775 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.788 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.793 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.794 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.797 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.798 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.800 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.800 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.803 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.803 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.809 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.810 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.812 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.834 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.836 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.837 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.848 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.849 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.850 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.851 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.851 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.852 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.854 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.855 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.856 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.857 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.857 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.859 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.859 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.861 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.868 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.869 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.872 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.874 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.876 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.877 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.885 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.887 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.889 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.891 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.894 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.899 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.903 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.905 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.908 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.910 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.912 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.915 - Thread: 1 -> Loading cube blocks 2020-04-26 09:23:21.915 - Thread: 1 -> Created block definitions 2020-04-26 09:23:21.919 - Thread: 1 -> Loading block variant groups 2020-04-26 09:23:21.922 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-26 09:23:21.924 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-04-26 09:23:21.924 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-26 09:23:21.931 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-26 09:23:21.931 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-26 09:23:21.931 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-26 09:23:21.932 - Thread: 1 -> Loading asteroid generators 2020-04-26 09:23:21.935 - Thread: 1 -> Loading spawn groups 2020-04-26 09:23:21.941 - Thread: 1 -> Loading drop containers 2020-04-26 09:23:21.943 - Thread: 1 -> Loading spawn groups 2020-04-26 09:23:21.944 - Thread: 1 -> Loading spawn groups 2020-04-26 09:23:21.944 - Thread: 1 -> Loading radial menu definitions 2020-04-26 09:23:21.978 - Thread: 1 -> Loading respawn ships 2020-04-26 09:23:21.981 - Thread: 1 -> Loading spawn groups 2020-04-26 09:23:21.981 - Thread: 1 -> Loading wheel speeds 2020-04-26 09:23:22.305 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-26 09:23:22.383 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-26 09:23:22.383 - Thread: 1 -> MyAudio.LoadData - START 2020-04-26 09:23:22.459 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: LCD TV-4 (NVIDIA High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-04-26 09:23:27.350 - Thread: 1 -> MyAudio.LoadData - END 2020-04-26 09:23:27.834 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-26 09:23:27.845 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-26 09:23:27.900 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-26 09:23:27.901 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-26 09:23:27.902 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-26 09:23:27.919 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-26 09:23:32.762 - Thread: 1 -> MyLights.LoadData() - START 2020-04-26 09:23:32.765 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-26 09:23:32.765 - Thread: 1 -> MyLights.LoadData() - END 2020-04-26 09:23:32.765 - Thread: 1 -> Info: MyLights initialized. 2020-04-26 09:23:32.766 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-26 09:23:32.777 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-26 09:23:32.788 - Thread: 26 -> External debugger: listening... 2020-04-26 09:23:33.166 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-26 09:23:33.167 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-26 09:23:33.253 - Thread: 1 -> Loading Procedural World Generator 2020-04-26 09:23:33.255 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-04-26 09:23:38.622 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-26 09:23:39.437 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-26 09:23:39.437 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-26 09:23:39.437 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-26 09:23:39.456 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-04-26 09:23:39.456 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-04-26 09:23:39.457 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-04-26 09:24:00.407 - Thread: 7 -> Info: Planet generator name: Alien 2020-04-26 09:24:00.414 - Thread: 7 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-26 09:24:00.582 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-26 09:24:00.582 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-04-26 09:24:00.987 - Thread: 8 -> Info: Planet generator name: Moon 2020-04-26 09:24:00.988 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-26 09:24:00.988 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-26 09:24:00.988 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-04-26 09:24:06.707 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-04-26 09:24:06.707 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-26 09:24:06.707 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-26 09:24:06.707 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-04-26 09:24:30.443 - Thread: 7 -> Info: Planet generator name: Titan 2020-04-26 09:24:30.443 - Thread: 7 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-26 09:24:30.443 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-26 09:24:30.444 - Thread: 7 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-04-26 09:24:35.099 - Thread: 1 -> Info: Planet generator name: Europa 2020-04-26 09:24:35.100 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-26 09:24:36.109 - Thread: 8 -> Info: Planet generator name: Mars 2020-04-26 09:24:36.110 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-26 09:24:41.031 - Thread: 7 -> Info: Planet generator name: Triton 2020-04-26 09:24:41.032 - Thread: 7 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-26 09:24:41.032 - Thread: 1 -> Entities loaded 2020-04-26 09:24:41.618 - Thread: 1 -> Entities initialized 2020-04-26 09:24:41.682 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-04-26 09:24:41.683 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-26 09:24:41.805 - Thread: 1 -> RequestRespawn 2020-04-26 09:24:42.516 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-26 09:24:42.516 - Thread: 1 -> Name = Star System 2020-04-26 09:23 2020-04-26 09:24:42.516 - Thread: 1 -> Description = 2020-04-26 09:24:42.516 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-04-26 09:24:42.516 - Thread: 1 -> Password = 2020-04-26 09:24:42.516 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2020-04-26 09:24:42.517 - Thread: 1 -> WorkshopId = 2020-04-26 09:24:42.517 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-04-26 09:24:42.517 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2020-04-26 09:24:42.519 - Thread: 1 -> Settings: 2020-04-26 09:24:42.520 - Thread: 1 -> GameMode = Survival 2020-04-26 09:24:42.520 - Thread: 1 -> MaxPlayers = 4 2020-04-26 09:24:42.520 - Thread: 1 -> OnlineMode = OFFLINE 2020-04-26 09:24:42.520 - Thread: 1 -> AutoHealing = True 2020-04-26 09:24:42.520 - Thread: 1 -> WeaponsEnabled = True 2020-04-26 09:24:42.520 - Thread: 1 -> ThrusterDamage = True 2020-04-26 09:24:42.520 - Thread: 1 -> EnableSpectator = False 2020-04-26 09:24:42.520 - Thread: 1 -> EnableCopyPaste = False 2020-04-26 09:24:42.520 - Thread: 1 -> MaxFloatingObjects = 100 2020-04-26 09:24:42.520 - Thread: 1 -> MaxGridSize = 0 2020-04-26 09:24:42.520 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-04-26 09:24:42.520 - Thread: 1 -> CargoShipsEnabled = True 2020-04-26 09:24:42.520 - Thread: 1 -> EnvironmentHostility = SAFE 2020-04-26 09:24:42.520 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-26 09:24:42.520 - Thread: 1 -> InventorySizeMultiplier = 3 2020-04-26 09:24:42.520 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-26 09:24:42.520 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-26 09:24:42.520 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-26 09:24:42.520 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-26 09:24:42.520 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-26 09:24:42.520 - Thread: 1 -> ClientCanSave = False 2020-04-26 09:24:42.520 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-26 09:24:42.520 - Thread: 1 -> PermanentDeath = False 2020-04-26 09:24:42.520 - Thread: 1 -> DestructibleBlocks = True 2020-04-26 09:24:42.520 - Thread: 1 -> EnableScripts = False 2020-04-26 09:24:42.520 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-26 09:24:42.520 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-04-26 09:24:42.520 - Thread: 1 -> ProceduralDensity = 0.35 2020-04-26 09:24:42.520 - Thread: 1 -> ProceduralSeed = 0 2020-04-26 09:24:42.520 - Thread: 1 -> DestructibleBlocks = True 2020-04-26 09:24:42.520 - Thread: 1 -> EnableIngameScripts = False 2020-04-26 09:24:42.520 - Thread: 1 -> ViewDistance = 15000 2020-04-26 09:24:42.520 - Thread: 1 -> Voxel destruction = True 2020-04-26 09:24:42.520 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-26 09:24:42.520 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-26 09:24:42.520 - Thread: 1 -> EnableContainerDrops = True 2020-04-26 09:24:42.520 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-26 09:24:42.520 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-26 09:24:42.520 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-26 09:24:42.520 - Thread: 1 -> EnableSubgridDamage = False 2020-04-26 09:24:42.520 - Thread: 1 -> SyncDistance = 3000 2020-04-26 09:24:42.520 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-04-26 09:24:42.520 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-26 09:24:42.520 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-26 09:24:42.520 - Thread: 1 -> ExperimentalMode = True 2020-04-26 09:24:42.520 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-04-26 09:24:42.520 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-26 09:24:45.159 - Thread: 1 -> Session loaded 2020-04-26 09:24:45.163 - Thread: 1 -> Saving world - START 2020-04-26 09:24:45.163 - Thread: 1 -> Making world state snapshot. 2020-04-26 09:24:45.164 - Thread: 1 -> Before snapshot.: GC Memory: 1,359 B 2020-04-26 09:24:45.920 - Thread: 1 -> After snapshot.: GC Memory: 1,360 B 2020-04-26 09:24:46.001 - Thread: 1 -> Directory cleanup: GC Memory: 1,360 B 2020-04-26 09:24:46.001 - Thread: 1 -> Saving world - END 2020-04-26 09:24:46.030 - Thread: 1 -> RunLoadingAction - END 2020-04-26 09:24:46.068 - Thread: 8 -> Session snapshot save - START 2020-04-26 09:24:46.082 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-26 09:24:46.110 - Thread: 8 -> Checking file access for files in target dir. 2020-04-26 09:24:49.622 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\iammatthew\AppData\Roaming\SpaceEngineers\Saves\76561198083942239\Star System 2020-04-26 09-23\.new\Sandbox_config.sbc 2020-04-26 09:24:54.285 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-26 09:24:54.307 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-26 09:24:54.307 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-26 09:24:57.972 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-26 09:24:58.497 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,30629.1,42944.4,1,0,1424.61,3517.879,0,100000,0,4.864417,16.7992,0,2229,8.333295,0,16.67945,0.4053662,1.399927,100,2931196989
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is there anything else you need?

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Hello!


Thank you for your log. Can you please write us your PC specifications? It might be helpful.


Thank you!


Kind Regards

Keen Software House: QA Department

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Hello Engineer(s),


Since there are no new comments in this topic and we are still not able to reproduce it, we are closing this thread as outdated.

In case anyone is encountering the same or similar bug, which is not already posted in a

different thread, please feel free to create a new thread with all relevant information.


Thank you.


Kind Regards

Keen Software House: QA Department

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