Frostbite using Programmable block issue

Kevan shared this bug 3 years ago
Reported

As per request in post:

https://steamcommunity.com/app/244850/discussions/0/2930112548433640235/

The problem is the program blocks are continually resetting ownership and asking for recompile. This happens mainly when you connect rover to another grid, sometimes when you re-enter cockpit.

For fun I've reset ownership in this scenario so I can play through without getting attacked by turrets in various installations and also so I can fix/build onto these installations without having to use a hacking computer etc. to take over.

Currently the rover is connected and refuses to clear error after recompile or enter program block script UI and compile.

I've put the save in this drop box for you to look at:-

https://www.dropbox.com/sh/1cyjg7j79wxmkoi/AAB8XG5fPCk-krixoeCQc9iKa?dl=0

Replies (7)

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Hello, Kevan,

thanks for letting us know about your concern.

But... trying to load the game, it turned out, that your game has 130 active mods. And you basically rebuild all that you could.

Is is possible you try this said issue even on vanilla game (without mods), if it is still happening to you? I did not have luck to reproduce it on normal vanilla Frostbite scenario.

Please be aware that we, as Keen, are not responsible of game working with mods. We only guarantee that the game works in vanilla mode without any mods added. The mod working state is and shall be guarantee by the mod creator.

So please... let me know if you experience similar kind of issue even on mod-free game (I didn´t).

If yes, please provide steps to reproduce. If not, then you´ll need to distinguish what mod is the origin of the issue and let the mod owner/creator know in order to fix it so it´s working with current game version.

Kind Regards

Keen Software House: QA Department

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Hello, Engineer!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department

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Please do not close I've been busy with other things and have not completed my tests to find culprit script/mod. I have tried using the same setup on other scenarios without the problem happening. I will try to work on it in the next couple of days.

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Ok I've done a quick test run, I created a simple script to fire a counter and echo it to programmable block. Fault is when entering control seat or cockpit the script stops. I have to recompile to run it again. Exiting the cockpit/seat does not force reset of programming block, its only entering that causes it. There are no changes to the scenario only activating scripting in advanced settings. I tested in the 'Lost Colony' scenario and the problem did not happen. I suspect the scenario is to complex and may be causing this.


Save in Drop box is https://www.dropbox.com/sh/7dxcrvy54yc3l4j/AAARUlczoUVaA351do0ODI7ia?dl=0

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Hello, Kevan,

OK, I will switch this one back to Need more info and will try it on your provided save.

Thanks for letting me know.

Kind Regards

Keen Software House: QA Department

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I had a thought, the scenario script is watching for handbrake release and vehicle moving off to trigger story advancement, is this story trigger interfering?

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Hello, Kevan,

thanks for your further testing and for providing the clean save file. It was really helpful.

Issue was successfully reproduced and thus put into our internal system.

Kind Regards

Keen Software House: QA Department

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