[Frostbite Scenario] design issues.
Submitted
While playing the Frostbite I fond that almost all the vehicles were underpowered, this can easily be fixes for most of the vehicles by just adding batteries and charging while connected, but the 'PublicTransportDrone' has no connector and the single reactor cannot not keep up with ships overall power needs. it is currently sitting on top of the station, unable to move.
3 Drones issues also
-Beforethe Lockdown gate :
The small walker drone guarding the Gaz lift gate dont have any power.
-after the Lockdown gate :
The 2 small flying drones have empty battery i beleive after flying too long in the tunnels.
Suggest :
- Add some sort of "power station" with 1 sensor, when player is around 20 meters (not top or bottom) it will power them and unlock. Could also be done from script side if more easy for fix
3 Drones issues also
-Beforethe Lockdown gate :
The small walker drone guarding the Gaz lift gate dont have any power.
-after the Lockdown gate :
The 2 small flying drones have empty battery i beleive after flying too long in the tunnels.
Suggest :
- Add some sort of "power station" with 1 sensor, when player is around 20 meters (not top or bottom) it will power them and unlock. Could also be done from script side if more easy for fix
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