Frequent (Voxel-related?) Physics Server Crash 1.194.081
System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulationParallel() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerAfterSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)Frequency of this crash seems to increase significantly with the more players that are connected to a server. Tested with 30 players all on a planet, maybe voxel related?