Frequent (Voxel-related?) Physics Server Crash 1.194.081
Submitted
System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulationParallel() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerAfterSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)Frequency of this crash seems to increase significantly with the more players that are connected to a server. Tested with 30 players all on a planet, maybe voxel related?
Files:
log.txt
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The reason we suspect it's voxel related, is because massive space battles work fine with no planets involved.
However the moment players are on a planet in survival, it crashes regularly (within 10 minutes with 30 players online).
In addition, players fall through the planet, so I suspect they're related.
The reason we suspect it's voxel related, is because massive space battles work fine with no planets involved.
However the moment players are on a planet in survival, it crashes regularly (within 10 minutes with 30 players online).
In addition, players fall through the planet, so I suspect they're related.
After extensive testing we have found out that it is due to welding, grinding, placing blocks, anything that utilizes UpdateShape(). The chance of a crash dramatically increases with the more players there are, especially in survival where grinding, welding, placing blocks, etc. is very common. Replicated by simply building a grinder pit and chucking in a few grids on a dedicated server.
After extensive testing we have found out that it is due to welding, grinding, placing blocks, anything that utilizes UpdateShape(). The chance of a crash dramatically increases with the more players there are, especially in survival where grinding, welding, placing blocks, etc. is very common. Replicated by simply building a grinder pit and chucking in a few grids on a dedicated server.
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