frequent crashes VRageRender

Carlos shared this bug 4 years ago
Outdated

downloaded 3 days ago from steam, no mods. GPU drivers updated yesterday.

I am on version 1.194.211 default

The game crashes often, approximately every single time I play, never lasting more than 3 hours.

Often only after 5 minutes. This is an alieware Aurora with AMD Radeon RX 5700 XT


The logs say


2020-05-16 22:45:20.374 - Thread: 1 -> Entities loaded

2020-05-16 22:45:20.374 - Thread: 1 -> Entities initialized

2020-05-16 22:45:20.374 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514

2020-05-16 22:45:20.374 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!

2020-05-16 22:45:20.383 - Thread: 1 -> RequestRespawn

2020-05-16 22:45:20.430 - Thread: 1 -> MySession.Static.LogSettings - START

2020-05-16 22:45:20.430 - Thread: 1 -> Name = Star System 2020-05-16 22:44

2020-05-16 22:45:20.430 - Thread: 1 -> Description =

2020-05-16 22:45:20.430 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38

2020-05-16 22:45:20.430 - Thread: 1 -> Password =

2020-05-16 22:45:20.430 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System

2020-05-16 22:45:20.430 - Thread: 1 -> WorkshopId =

2020-05-16 22:45:20.430 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController

2020-05-16 22:45:20.430 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg

2020-05-16 22:45:20.430 - Thread: 1 -> Settings:

2020-05-16 22:45:20.431 - Thread: 1 -> GameMode = Survival

2020-05-16 22:45:20.431 - Thread: 1 -> MaxPlayers = 4

2020-05-16 22:45:20.431 - Thread: 1 -> OnlineMode = OFFLINE

2020-05-16 22:45:20.431 - Thread: 1 -> AutoHealing = True

2020-05-16 22:45:20.431 - Thread: 1 -> WeaponsEnabled = True

2020-05-16 22:45:20.431 - Thread: 1 -> ThrusterDamage = True

2020-05-16 22:45:20.431 - Thread: 1 -> EnableSpectator = False

2020-05-16 22:45:20.431 - Thread: 1 -> EnableCopyPaste = False

2020-05-16 22:45:20.431 - Thread: 1 -> MaxFloatingObjects = 100

2020-05-16 22:45:20.431 - Thread: 1 -> MaxGridSize = 0

2020-05-16 22:45:20.431 - Thread: 1 -> MaxBlocksPerPlayer = 0

2020-05-16 22:45:20.431 - Thread: 1 -> CargoShipsEnabled = True

2020-05-16 22:45:20.431 - Thread: 1 -> EnvironmentHostility = SAFE

2020-05-16 22:45:20.431 - Thread: 1 -> ShowPlayerNamesOnHud = True

2020-05-16 22:45:20.431 - Thread: 1 -> InventorySizeMultiplier = 3

2020-05-16 22:45:20.431 - Thread: 1 -> RefinerySpeedMultiplier = 3

2020-05-16 22:45:20.431 - Thread: 1 -> AssemblerSpeedMultiplier = 3

2020-05-16 22:45:20.431 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3

2020-05-16 22:45:20.431 - Thread: 1 -> WelderSpeedMultiplier = 2

2020-05-16 22:45:20.431 - Thread: 1 -> GrinderSpeedMultiplier = 2

2020-05-16 22:45:20.431 - Thread: 1 -> ClientCanSave = False

2020-05-16 22:45:20.431 - Thread: 1 -> HackSpeedMultiplier = 0.33

2020-05-16 22:45:20.431 - Thread: 1 -> PermanentDeath = False

2020-05-16 22:45:20.431 - Thread: 1 -> DestructibleBlocks = True

2020-05-16 22:45:20.431 - Thread: 1 -> EnableScripts = False

2020-05-16 22:45:20.431 - Thread: 1 -> AutoSaveInMinutes = 5

2020-05-16 22:45:20.431 - Thread: 1 -> SpawnShipTimeMultiplier = 0

2020-05-16 22:45:20.431 - Thread: 1 -> ProceduralDensity = 0.35

2020-05-16 22:45:20.431 - Thread: 1 -> ProceduralSeed = 0

2020-05-16 22:45:20.431 - Thread: 1 -> DestructibleBlocks = True

2020-05-16 22:45:20.431 - Thread: 1 -> EnableIngameScripts = False

2020-05-16 22:45:20.431 - Thread: 1 -> ViewDistance = 15000

2020-05-16 22:45:20.431 - Thread: 1 -> Voxel destruction = True

2020-05-16 22:45:20.431 - Thread: 1 -> EnableStructuralSimulation = False

2020-05-16 22:45:20.431 - Thread: 1 -> MaxActiveFracturePieces = 50

2020-05-16 22:45:20.431 - Thread: 1 -> EnableContainerDrops = True

2020-05-16 22:45:20.431 - Thread: 1 -> MinDropContainerRespawnTime = 5

2020-05-16 22:45:20.431 - Thread: 1 -> MaxDropContainerRespawnTime = 20

2020-05-16 22:45:20.431 - Thread: 1 -> EnableTurretsFriendlyFire = False

2020-05-16 22:45:20.431 - Thread: 1 -> EnableSubgridDamage = False

2020-05-16 22:45:20.431 - Thread: 1 -> SyncDistance = 3000

2020-05-16 22:45:20.431 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY

2020-05-16 22:45:20.431 - Thread: 1 -> AFKTimeoutMin = 0

2020-05-16 22:45:20.431 - Thread: 1 -> StopGridsPeriodMin = 15

2020-05-16 22:45:20.431 - Thread: 1 -> ExperimentalMode = False

2020-05-16 22:45:20.431 - Thread: 1 -> ExperimentalModeReason = 0

2020-05-16 22:45:20.431 - Thread: 1 -> MySession.Static.LogSettings - END

2020-05-16 22:45:20.669 - Thread: 1 -> Session loaded

2020-05-16 22:45:20.671 - Thread: 1 -> Saving world - START

2020-05-16 22:45:20.672 - Thread: 1 -> Making world state snapshot.

2020-05-16 22:45:20.672 - Thread: 1 -> Before snapshot.: GC Memory: 1,443 B

2020-05-16 22:45:20.716 - Thread: 1 -> After snapshot.: GC Memory: 1,444 B

2020-05-16 22:45:20.719 - Thread: 1 -> Directory cleanup: GC Memory: 1,444 B

2020-05-16 22:45:20.719 - Thread: 1 -> Saving world - END

2020-05-16 22:45:20.721 - Thread: 1 -> RunLoadingAction - END

2020-05-16 22:45:20.721 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START

2020-05-16 22:45:20.723 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END

2020-05-16 22:45:20.723 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START

2020-05-16 22:45:20.723 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END

2020-05-16 22:45:20.723 - Thread: 12 -> Session snapshot save - START

2020-05-16 22:45:20.724 - Thread: 12 -> Checking file access for files in target dir.

2020-05-16 22:45:20.731 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory

2020-05-16 22:45:20.731 - Thread: 1 -> STATISTICS,159,0,0,0,0,0,0,1548.749,5916.375,1,0,1444.736,5749.816,0,100000,0,2.871221,7.58524,0.06473257,22174,17.21183,0,16.66667,0.4941896,1.305558,100,3906883474

2020-05-16 22:45:21.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START

2020-05-16 22:45:21.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END

2020-05-16 22:45:21.259 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\carlo\AppData\Roaming\SpaceEngineers\Saves\76561197970576119\Star System 2020-05-16 22-44\.new\Sandbox_config.sbc

2020-05-16 22:45:21.521 - Thread: 12 -> Session snapshot save - END

2020-05-16 22:45:39.154 - Thread: 1 -> Updating continues.

2020-05-16 22:45:39.177 - Thread: 1 -> GC Memory: 1612.323 MB

2020-05-16 22:45:39.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START

2020-05-16 22:45:39.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END

2020-05-16 22:45:41.972 - Thread: 1 -> GUI Stats: Update 3.58990733333333, Draw 0.0972248333333333

2020-05-16 22:46:07.303 - Thread: 24 -> Exception in render!


Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


at SharpDX.Result.CheckError()

at VRageRender.MyRender11.Present()

at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)

at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)

2020-05-16 22:46:07.303 - Thread: 24 -> Additional information --

Aftermath: {MyRenderProxy.GetLastExecutedAnnotation()}

Statistics: {MyRenderProxy.GetStatistics()}

2020-05-16 22:46:21.560 - Thread: 24 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


at SharpDX.Result.CheckError()

at VRageRender.MyRender11.Present()

at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)

at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)

at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart(Object obj)

2020-05-16 22:46:21.561 - Thread: 24 -> Showing message

2020-05-16 22:46:22.363 - Thread: 24 -> Log Closed

Replies (2)

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1

Here is the display info

2020-05-16 23:10:59.791 - Thread: 1 -> All detected adapters:

2020-05-16 23:10:59.803 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=419631144, DeviceID=29471

2020-05-16 23:10:59.803 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140

2020-05-16 23:11:05.058 - Thread: 1 -> AdapterInfo = {

2020-05-16 23:11:05.059 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY10

2020-05-16 23:11:05.059 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 17142913024, Luid: 4776462, rev: 193, subsys id: 419631144, vendor id: 4098, feature_level 11.1: True

2020-05-16 23:11:05.059 - Thread: 1 -> Driver version = 26.20.15019.19000

2020-05-16 23:11:05.059 - Thread: 1 -> Driver date = 20200228000000.000000-000

2020-05-16 23:11:05.059 - Thread: 1 -> DriverUpdateNecessary = False

2020-05-16 23:11:05.059 - Thread: 1 -> AftermathSupported = False

2020-05-16 23:11:05.059 - Thread: 1 -> Adapter id = 0

2020-05-16 23:11:05.059 - Thread: 1 -> Supported = True

2020-05-16 23:11:05.059 - Thread: 1 -> RAM = 8547397632

2020-05-16 23:11:05.059 - Thread: 1 -> Priority = 2

2020-05-16 23:11:05.059 - Thread: 1 -> Multithreaded rendering supported = False

2020-05-16 23:11:05.059 - Thread: 1 -> Output is attached = True

2020-05-16 23:11:05.059 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160}

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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