frequent crashes VRageRender
downloaded 3 days ago from steam, no mods. GPU drivers updated yesterday.
I am on version 1.194.211 default
The game crashes often, approximately every single time I play, never lasting more than 3 hours.
Often only after 5 minutes. This is an alieware Aurora with AMD Radeon RX 5700 XT
The logs say
2020-05-16 22:45:20.374 - Thread: 1 -> Entities loaded
2020-05-16 22:45:20.374 - Thread: 1 -> Entities initialized
2020-05-16 22:45:20.374 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514
2020-05-16 22:45:20.374 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists!
2020-05-16 22:45:20.383 - Thread: 1 -> RequestRespawn
2020-05-16 22:45:20.430 - Thread: 1 -> MySession.Static.LogSettings - START
2020-05-16 22:45:20.430 - Thread: 1 -> Name = Star System 2020-05-16 22:44
2020-05-16 22:45:20.430 - Thread: 1 -> Description =
2020-05-16 22:45:20.430 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38
2020-05-16 22:45:20.430 - Thread: 1 -> Password =
2020-05-16 22:45:20.430 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System
2020-05-16 22:45:20.430 - Thread: 1 -> WorkshopId =
2020-05-16 22:45:20.430 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
2020-05-16 22:45:20.430 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg
2020-05-16 22:45:20.430 - Thread: 1 -> Settings:
2020-05-16 22:45:20.431 - Thread: 1 -> GameMode = Survival
2020-05-16 22:45:20.431 - Thread: 1 -> MaxPlayers = 4
2020-05-16 22:45:20.431 - Thread: 1 -> OnlineMode = OFFLINE
2020-05-16 22:45:20.431 - Thread: 1 -> AutoHealing = True
2020-05-16 22:45:20.431 - Thread: 1 -> WeaponsEnabled = True
2020-05-16 22:45:20.431 - Thread: 1 -> ThrusterDamage = True
2020-05-16 22:45:20.431 - Thread: 1 -> EnableSpectator = False
2020-05-16 22:45:20.431 - Thread: 1 -> EnableCopyPaste = False
2020-05-16 22:45:20.431 - Thread: 1 -> MaxFloatingObjects = 100
2020-05-16 22:45:20.431 - Thread: 1 -> MaxGridSize = 0
2020-05-16 22:45:20.431 - Thread: 1 -> MaxBlocksPerPlayer = 0
2020-05-16 22:45:20.431 - Thread: 1 -> CargoShipsEnabled = True
2020-05-16 22:45:20.431 - Thread: 1 -> EnvironmentHostility = SAFE
2020-05-16 22:45:20.431 - Thread: 1 -> ShowPlayerNamesOnHud = True
2020-05-16 22:45:20.431 - Thread: 1 -> InventorySizeMultiplier = 3
2020-05-16 22:45:20.431 - Thread: 1 -> RefinerySpeedMultiplier = 3
2020-05-16 22:45:20.431 - Thread: 1 -> AssemblerSpeedMultiplier = 3
2020-05-16 22:45:20.431 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
2020-05-16 22:45:20.431 - Thread: 1 -> WelderSpeedMultiplier = 2
2020-05-16 22:45:20.431 - Thread: 1 -> GrinderSpeedMultiplier = 2
2020-05-16 22:45:20.431 - Thread: 1 -> ClientCanSave = False
2020-05-16 22:45:20.431 - Thread: 1 -> HackSpeedMultiplier = 0.33
2020-05-16 22:45:20.431 - Thread: 1 -> PermanentDeath = False
2020-05-16 22:45:20.431 - Thread: 1 -> DestructibleBlocks = True
2020-05-16 22:45:20.431 - Thread: 1 -> EnableScripts = False
2020-05-16 22:45:20.431 - Thread: 1 -> AutoSaveInMinutes = 5
2020-05-16 22:45:20.431 - Thread: 1 -> SpawnShipTimeMultiplier = 0
2020-05-16 22:45:20.431 - Thread: 1 -> ProceduralDensity = 0.35
2020-05-16 22:45:20.431 - Thread: 1 -> ProceduralSeed = 0
2020-05-16 22:45:20.431 - Thread: 1 -> DestructibleBlocks = True
2020-05-16 22:45:20.431 - Thread: 1 -> EnableIngameScripts = False
2020-05-16 22:45:20.431 - Thread: 1 -> ViewDistance = 15000
2020-05-16 22:45:20.431 - Thread: 1 -> Voxel destruction = True
2020-05-16 22:45:20.431 - Thread: 1 -> EnableStructuralSimulation = False
2020-05-16 22:45:20.431 - Thread: 1 -> MaxActiveFracturePieces = 50
2020-05-16 22:45:20.431 - Thread: 1 -> EnableContainerDrops = True
2020-05-16 22:45:20.431 - Thread: 1 -> MinDropContainerRespawnTime = 5
2020-05-16 22:45:20.431 - Thread: 1 -> MaxDropContainerRespawnTime = 20
2020-05-16 22:45:20.431 - Thread: 1 -> EnableTurretsFriendlyFire = False
2020-05-16 22:45:20.431 - Thread: 1 -> EnableSubgridDamage = False
2020-05-16 22:45:20.431 - Thread: 1 -> SyncDistance = 3000
2020-05-16 22:45:20.431 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY
2020-05-16 22:45:20.431 - Thread: 1 -> AFKTimeoutMin = 0
2020-05-16 22:45:20.431 - Thread: 1 -> StopGridsPeriodMin = 15
2020-05-16 22:45:20.431 - Thread: 1 -> ExperimentalMode = False
2020-05-16 22:45:20.431 - Thread: 1 -> ExperimentalModeReason = 0
2020-05-16 22:45:20.431 - Thread: 1 -> MySession.Static.LogSettings - END
2020-05-16 22:45:20.669 - Thread: 1 -> Session loaded
2020-05-16 22:45:20.671 - Thread: 1 -> Saving world - START
2020-05-16 22:45:20.672 - Thread: 1 -> Making world state snapshot.
2020-05-16 22:45:20.672 - Thread: 1 -> Before snapshot.: GC Memory: 1,443 B
2020-05-16 22:45:20.716 - Thread: 1 -> After snapshot.: GC Memory: 1,444 B
2020-05-16 22:45:20.719 - Thread: 1 -> Directory cleanup: GC Memory: 1,444 B
2020-05-16 22:45:20.719 - Thread: 1 -> Saving world - END
2020-05-16 22:45:20.721 - Thread: 1 -> RunLoadingAction - END
2020-05-16 22:45:20.721 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2020-05-16 22:45:20.723 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
2020-05-16 22:45:20.723 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
2020-05-16 22:45:20.723 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
2020-05-16 22:45:20.723 - Thread: 12 -> Session snapshot save - START
2020-05-16 22:45:20.724 - Thread: 12 -> Checking file access for files in target dir.
2020-05-16 22:45:20.731 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory
2020-05-16 22:45:20.731 - Thread: 1 -> STATISTICS,159,0,0,0,0,0,0,1548.749,5916.375,1,0,1444.736,5749.816,0,100000,0,2.871221,7.58524,0.06473257,22174,17.21183,0,16.66667,0.4941896,1.305558,100,3906883474
2020-05-16 22:45:21.099 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2020-05-16 22:45:21.100 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2020-05-16 22:45:21.259 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\carlo\AppData\Roaming\SpaceEngineers\Saves\76561197970576119\Star System 2020-05-16 22-44\.new\Sandbox_config.sbc
2020-05-16 22:45:21.521 - Thread: 12 -> Session snapshot save - END
2020-05-16 22:45:39.154 - Thread: 1 -> Updating continues.
2020-05-16 22:45:39.177 - Thread: 1 -> GC Memory: 1612.323 MB
2020-05-16 22:45:39.436 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2020-05-16 22:45:39.437 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2020-05-16 22:45:41.972 - Thread: 1 -> GUI Stats: Update 3.58990733333333, Draw 0.0972248333333333
2020-05-16 22:46:07.303 - Thread: 24 -> Exception in render!
Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
at SharpDX.Result.CheckError()
at VRageRender.MyRender11.Present()
at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
2020-05-16 22:46:07.303 - Thread: 24 -> Additional information --
Aftermath: {MyRenderProxy.GetLastExecutedAnnotation()}
Statistics: {MyRenderProxy.GetStatistics()}
2020-05-16 22:46:21.560 - Thread: 24 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
at SharpDX.Result.CheckError()
at VRageRender.MyRender11.Present()
at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2020-05-16 22:46:21.561 - Thread: 24 -> Showing message
2020-05-16 22:46:22.363 - Thread: 24 -> Log Closed
Here is the display info
2020-05-16 23:10:59.791 - Thread: 1 -> All detected adapters:
2020-05-16 23:10:59.803 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=419631144, DeviceID=29471
2020-05-16 23:10:59.803 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2020-05-16 23:11:05.058 - Thread: 1 -> AdapterInfo = {
2020-05-16 23:11:05.059 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY10
2020-05-16 23:11:05.059 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 17142913024, Luid: 4776462, rev: 193, subsys id: 419631144, vendor id: 4098, feature_level 11.1: True
2020-05-16 23:11:05.059 - Thread: 1 -> Driver version = 26.20.15019.19000
2020-05-16 23:11:05.059 - Thread: 1 -> Driver date = 20200228000000.000000-000
2020-05-16 23:11:05.059 - Thread: 1 -> DriverUpdateNecessary = False
2020-05-16 23:11:05.059 - Thread: 1 -> AftermathSupported = False
2020-05-16 23:11:05.059 - Thread: 1 -> Adapter id = 0
2020-05-16 23:11:05.059 - Thread: 1 -> Supported = True
2020-05-16 23:11:05.059 - Thread: 1 -> RAM = 8547397632
2020-05-16 23:11:05.059 - Thread: 1 -> Priority = 2
2020-05-16 23:11:05.059 - Thread: 1 -> Multithreaded rendering supported = False
2020-05-16 23:11:05.059 - Thread: 1 -> Output is attached = True
2020-05-16 23:11:05.059 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160}
Here is the display info
2020-05-16 23:10:59.791 - Thread: 1 -> All detected adapters:
2020-05-16 23:10:59.803 - Thread: 1 -> AMD Radeon RX 5700 XT - VendorID=4098, SubsystemID=419631144, DeviceID=29471
2020-05-16 23:10:59.803 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2020-05-16 23:11:05.058 - Thread: 1 -> AdapterInfo = {
2020-05-16 23:11:05.059 - Thread: 1 -> Name = AMD Radeon RX 5700 XT + DISPLAY10
2020-05-16 23:11:05.059 - Thread: 1 -> Description = dev id: 29471, mem: 8547397632, shared mem: 17142913024, Luid: 4776462, rev: 193, subsys id: 419631144, vendor id: 4098, feature_level 11.1: True
2020-05-16 23:11:05.059 - Thread: 1 -> Driver version = 26.20.15019.19000
2020-05-16 23:11:05.059 - Thread: 1 -> Driver date = 20200228000000.000000-000
2020-05-16 23:11:05.059 - Thread: 1 -> DriverUpdateNecessary = False
2020-05-16 23:11:05.059 - Thread: 1 -> AftermathSupported = False
2020-05-16 23:11:05.059 - Thread: 1 -> Adapter id = 0
2020-05-16 23:11:05.059 - Thread: 1 -> Supported = True
2020-05-16 23:11:05.059 - Thread: 1 -> RAM = 8547397632
2020-05-16 23:11:05.059 - Thread: 1 -> Priority = 2
2020-05-16 23:11:05.059 - Thread: 1 -> Multithreaded rendering supported = False
2020-05-16 23:11:05.059 - Thread: 1 -> Output is attached = True
2020-05-16 23:11:05.059 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160}
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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