Fix Sensor/Soundblock Voxel Collision
Solved
Sensors and sound blocks can somehow not be set in voxel.
Sensor:
Sound-Block:
Especially when you build underground this is very annoying if you have to drill the area for the sensor/sound block every time. But then a small voxel remains and you can't set the block again.
All other blocks can be placed in the voxel landscape: decorative, doors, containers, beacon, etc.
Please fix this, so that the sensor block and the sound block Voxel Collision can be build/disappear in voxel.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello OliXon!
I appreciate this thread is quite old. I see you mentioned fixed in your comment above. Is it fixed for you or you're still awaiting a fix - a little confused :) Please let me know and I'll close this if it is.
Kind Regards
Laura, QA Department
Hello OliXon!
I appreciate this thread is quite old. I see you mentioned fixed in your comment above. Is it fixed for you or you're still awaiting a fix - a little confused :) Please let me know and I'll close this if it is.
Kind Regards
Laura, QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
Hello Engineer,
We’re pleased to inform you that this issue has been resolved in version 205.
As such, we’ll be closing this thread.
If you encounter any other issues with the game, please don’t hesitate to start a new thread here on the forum—we’re always happy to assist!
Happy engineering!
Kind regards,
Keen Software House - QA Department
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