This object is in archive! 

Inertial Dampeners aren't sensitive enough.

Dale Mueller shared this bug 3 years ago
Solved

So I am designing some extremely long range weapons, and they need extremely sharp zoom. However, when fully zoomed in with a camera or a modded telescope the camera jerks around and I can't settle on a distant target. When I pan the camera using gyroscopes, the inertial dampeners should stop the ship immediately, however, they do not. The entire ship still shifts around for a couple seconds after I stop panning. It is a tiny shift, but when zoomed in so far it is a major problem. Please fix this or add an inertial dampeners sensitivity setting.

Replies (3)

photo
1

Hello, Engineer!


Could you please upload a world to workshop and post it here? It would help us in reproducing your issue.


Kind Regards

Keen Software House: QA Department

photo
1

So here is the original world: https://steamcommunity.com/sharedfiles/filedetails/?id=2207917464

A couple things of note: At first, it was really bad, but then I added a flight seat and used that and it was much better. However, it still shifted one frame over when I stopped. That was on the modded world. Just now, I took the blueprint and brought it into a new world without experimental mode or mods. There, the problem was of the original intensity. I could not stop without the camera shifting over several frames. This proves that is a game bug, and not interference from a mod.

Here is the blueprint I was used to prove the bug was the game: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2207930347

Paste into space about 10 km above the Earthlike planet.

photo
1

It seems that a recent update fixed this. Thank you for your time and the quick fix(even if it was unintended).

photo
1

Hello, Dale!


Thank you for your reply. I'm closing this ticket as Solved.


Kind Regards

Keen Software House: QA Department

Replies have been locked on this page!