Explosions are moving triggers areas in few cases
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Hello
Triggers added on ships entity in space will have their position moved when using createexplosion in VST (maybe same with warhead) AND where ship power is OFF. When Ship have power and ions thrusters the triggers on same ship will get on same place.
Exemple : Trigger put on flight control ship room at bottom of ship, explosion rendered on engines at end of ship when power is OFF == trigger position moving out of ship but still linked to seat component. Then player moving in flight control room are not firing the trigger. Same worl reloaded, power ON on ship, explosion will not move the trigger area.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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