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Exception occured: System.NullReferenceException when shooting with missles and guns agains voxels
Solved
2018-08-24 21:54:07.594 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Engine.Voxels.MyStorageBase.GetChunk(Vector3I& coord, VoxelChunk& chunk, MyStorageDataTypeFlags required) at Sandbox.Engine.Voxels.MyStorageBase.ExecuteOperationFast[TVoxelOperator](TVoxelOperator& voxelOperator, MyStorageDataTypeFlags dataToWrite, Vector3I& voxelRangeMin, Vector3I& voxelRangeMax, Boolean notifyRangeChanged) at Sandbox.Engine.Voxels.MyVoxelGenerator.CutOutSphereFast(MyVoxelBase voxelMap, Vector3D& center, Single radius, Vector3I& cacheMin, Vector3I& cacheMax, Boolean notifyChanged) at lambda_method(Closure , MyVoxelBase , Vector3D , Single , Boolean , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) 2018-08-24 21:54:07.594 - Thread: 1 -> Packet processing error, disconnecting 90118774076038148 2018-08-24 21:54:07.628 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Engine.Voxels.MyStorageBase.GetChunk(Vector3I& coord, VoxelChunk& chunk, MyStorageDataTypeFlags required) at Sandbox.Engine.Voxels.MyStorageBase.ExecuteOperationFast[TVoxelOperator](TVoxelOperator& voxelOperator, MyStorageDataTypeFlags dataToWrite, Vector3I& voxelRangeMin, Vector3I& voxelRangeMax, Boolean notifyRangeChanged) at Sandbox.Engine.Voxels.MyVoxelGenerator.CutOutSphereFast(MyVoxelBase voxelMap, Vector3D& center, Single radius, Vector3I& cacheMin, Vector3I& cacheMax, Boolean notifyChanged) at lambda_method(Closure , MyVoxelBase , Vector3D , Single , Boolean , DBNull , DBNull , DBNull ) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2018-08-24 21:54:07.630 - Thread: 1 -> Hiding window 2018-08-24 21:54:07.630 - Thread: 1 -> Hiding window done 2018-08-24 21:54:07.630 - Thread: 1 -> Showing message
A random connected to my testserver spawned a ship and shoot agains astroids, all clients crashed. Server still running.
A random connected to my testserver spawned a ship and shoot agains astroids, all clients crashed. Server still running.
I was mining my gamed crashed and when i logged back in my ship was doing dubstep rodeo near the asteroid destroyed half of it in the process if you can get away form the asteroid without touching it you wont crash
crashed 5 time before i could get out
I was mining my gamed crashed and when i logged back in my ship was doing dubstep rodeo near the asteroid destroyed half of it in the process if you can get away form the asteroid without touching it you wont crash
crashed 5 time before i could get out
Hello there,
we believe that we addressed this issue in today's hotfix (1.187.204).
Let us know if it fixed all cases for you.
Thanks!
Hello there,
we believe that we addressed this issue in today's hotfix (1.187.204).
Let us know if it fixed all cases for you.
Thanks!
This issue has been resolved in 1.187.204.
This issue has been resolved in 1.187.204.
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