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Easy Inventory mod by default
Completed
Easy Inventory is a mod that allows you to right click on a container/port and extract all the required parts to build the block you're holding.
After playing in the MP test a week ago, I once again realised the struggle of getting individual components for building blocks. I find it degrades the experience of building in survival.
Agreed, this would be a perfect fit for "making the game more accessible for new and existing players (user intuitiveness)"
Agreed, this would be a perfect fit for "making the game more accessible for new and existing players (user intuitiveness)"
I cannot upvote this enough! I will definitely be speaking to the team about this again.
I cannot upvote this enough! I will definitely be speaking to the team about this again.
In the game's current state, it's good to have.
However I think the fact it's needed means there's a fault in the current game's design. As such, I'd rather have this design issue fixed, so a mod such as that isn't necessary.
This would probably mean redesigning and re-balancing the game and block component costs.
I suspect this would be a good thing to look into in the "update that shall not be named".
In the game's current state, it's good to have.
However I think the fact it's needed means there's a fault in the current game's design. As such, I'd rather have this design issue fixed, so a mod such as that isn't necessary.
This would probably mean redesigning and re-balancing the game and block component costs.
I suspect this would be a good thing to look into in the "update that shall not be named".
Please do it optionally and disabled in default setup, because it's futuristic thing. We want more realistic feelings in game.
Please do it optionally and disabled in default setup, because it's futuristic thing. We want more realistic feelings in game.
There are multiple places where we could make the game easier to play (assembler que up all components for a blueprint as an example), but Keen has to be careful to make reaching those optimizations an engineering challenge. Just like I go from being an astronaut in a suit to being a guy flying a drill ship, I think this kind of game mechanic upgrade should be earned by the player, not replace the existing "do it all by hand" in place in survival today. Maybe put that functionality in a welder more expensive than the elite welder? Give it a "wishlist" feature like the assembler where I can queue up all the blocks (per size) which I want all the components for. Then add blueprint loading feature for both this new welder and assemblers.
There are multiple places where we could make the game easier to play (assembler que up all components for a blueprint as an example), but Keen has to be careful to make reaching those optimizations an engineering challenge. Just like I go from being an astronaut in a suit to being a guy flying a drill ship, I think this kind of game mechanic upgrade should be earned by the player, not replace the existing "do it all by hand" in place in survival today. Maybe put that functionality in a welder more expensive than the elite welder? Give it a "wishlist" feature like the assembler where I can queue up all the blocks (per size) which I want all the components for. Then add blueprint loading feature for both this new welder and assemblers.
I myself find the Easy Inventory mod to be unfit for vanila gameplay, for a variety of reasons.
From a game design perspective, making this mod vanila wouldn't be a good decision. It's useful to some people as a mod, but it doesn't fit and play nicely with core gameplay mechanics. It's important to remember, that the base game should have a coherent set of features that make sense together and complement each other. Easy Inventory, in my opinion, does not contribute to that.
One possible idea for an alternative solution I could perhaps see working, is that something akin to a block building helper could be integrated into the inventory screen - like those mobile apps from back in the day, that could tell us how many of which component type we're going to need to build N blocks of X type, but seamlessly incorporated into the terminal UI. Rather than breaking up gameplay and feeling disconnected, it would seem like another improvement a Space Engineer made in their daily life to help themself in building their structures. Some degree of automation could be viable, but not 100% hands-off resource management.
I myself find the Easy Inventory mod to be unfit for vanila gameplay, for a variety of reasons.
From a game design perspective, making this mod vanila wouldn't be a good decision. It's useful to some people as a mod, but it doesn't fit and play nicely with core gameplay mechanics. It's important to remember, that the base game should have a coherent set of features that make sense together and complement each other. Easy Inventory, in my opinion, does not contribute to that.
One possible idea for an alternative solution I could perhaps see working, is that something akin to a block building helper could be integrated into the inventory screen - like those mobile apps from back in the day, that could tell us how many of which component type we're going to need to build N blocks of X type, but seamlessly incorporated into the terminal UI. Rather than breaking up gameplay and feeling disconnected, it would seem like another improvement a Space Engineer made in their daily life to help themself in building their structures. Some degree of automation could be viable, but not 100% hands-off resource management.
This is only interesting with inventory x10...
Try to play with 1x inventory, and you will not being able to carry all the stuff.
This is only interesting with inventory x10...
Try to play with 1x inventory, and you will not being able to carry all the stuff.
Bet they add this in the next Major update.
Bet they add this in the next Major update.
Medieval Engineers already takes items from nearby containers automatically when building.
This can be a slight gameplay break but would potentially be easier to implement.
Medieval Engineers already takes items from nearby containers automatically when building.
This can be a slight gameplay break but would potentially be easier to implement.
I guess my biggest problem is that, when I'm trying to build a large Ion Thruster. It's going to fill up my inventory every time with Steel plates, because every block starts with steel plates in this game. That's kind of annoying.
I guess my biggest problem is that, when I'm trying to build a large Ion Thruster. It's going to fill up my inventory every time with Steel plates, because every block starts with steel plates in this game. That's kind of annoying.
I think that there's one major problem with just reusing the easy inventory logic, in that it allows large items to be transferred through small pipes. Other than that, it's a mod that I love and a must have if you don't want to use nanobot assembly systems. But why can't it be left as a mod?
I think that there's one major problem with just reusing the easy inventory logic, in that it allows large items to be transferred through small pipes. Other than that, it's a mod that I love and a must have if you don't want to use nanobot assembly systems. But why can't it be left as a mod?
I can't play SE without this mod. It's way to much of a pain in the ass.
I can't play SE without this mod. It's way to much of a pain in the ass.
I think both the nanobot system and the easy inventory system have their place. Especially since we are playing a game in which we can use jumpdrives a nanobot system should not be something unrealistic. I think it could even be worth considering simply including both systems and giving server hosts the ability to turn on/off the function, similar to build speed, inventory size, etc.
Also, consider that in RL welding up this sort of huge ship would certainly be aided by robots.
I think both the nanobot system and the easy inventory system have their place. Especially since we are playing a game in which we can use jumpdrives a nanobot system should not be something unrealistic. I think it could even be worth considering simply including both systems and giving server hosts the ability to turn on/off the function, similar to build speed, inventory size, etc.
Also, consider that in RL welding up this sort of huge ship would certainly be aided by robots.
Nano bot is too easy. Not immersive. Created to do nothing and play Lego. Creative in the survival for dumps.
Nano bot is too easy. Not immersive. Created to do nothing and play Lego. Creative in the survival for dumps.
Maybe simply reduce insane amount of different components for 1 block and make obvious items.
And especially remove nonsense where different block starts with different material. That just stupid waste of time.
Curent economy stands on 2 stages in game:
1. Dont have platinum
2. Have platinum.
How about removing useless components and balancing it out to be at least 4 stages.
Maybe simply reduce insane amount of different components for 1 block and make obvious items.
And especially remove nonsense where different block starts with different material. That just stupid waste of time.
Curent economy stands on 2 stages in game:
1. Dont have platinum
2. Have platinum.
How about removing useless components and balancing it out to be at least 4 stages.
insane amount of different components? lol
insane amount of different components? lol
Hi guys, thank you for the feedback.
Hi guys, thank you for the feedback.
i wouldnt want all of the functionality the mod has, maybe just some minimal features from it, like being able to place all your items except tools and bottles in an inventory port with a combo of keypress + mouse click
i wouldnt want all of the functionality the mod has, maybe just some minimal features from it, like being able to place all your items except tools and bottles in an inventory port with a combo of keypress + mouse click
I think that the Easy Inventory mod is clever, and handy, and I tend to use it on servers that has it available, but I'm personally leaning more towards savoring the slow and tedious startup phase of a game, and the repetitive task, where it's more of an obstacle to overcome through planning, and creating vehicles that can weld. The joy of not having to do it anymore, as a result of my planning, and hard work, has been worth not having the mod. Sure, there are times when you need to weld something inside a construction, that is near impossible to get to with a vehicle, but I think this rarely happens, and that when it does happen, the fault lies with the engineer for not foreseeing the problem sooner, or not seeing the solution when the problem arise. It happens to me, like I think it happens to everyone from time to time. At that point, it acts sort of as a penalty. In other words, not having the Easy Inventory mod has not bothered me. This is not to say that I'm entirely closed off to the idea, just that I'm not voting yes on it.
I think that the Easy Inventory mod is clever, and handy, and I tend to use it on servers that has it available, but I'm personally leaning more towards savoring the slow and tedious startup phase of a game, and the repetitive task, where it's more of an obstacle to overcome through planning, and creating vehicles that can weld. The joy of not having to do it anymore, as a result of my planning, and hard work, has been worth not having the mod. Sure, there are times when you need to weld something inside a construction, that is near impossible to get to with a vehicle, but I think this rarely happens, and that when it does happen, the fault lies with the engineer for not foreseeing the problem sooner, or not seeing the solution when the problem arise. It happens to me, like I think it happens to everyone from time to time. At that point, it acts sort of as a penalty. In other words, not having the Easy Inventory mod has not bothered me. This is not to say that I'm entirely closed off to the idea, just that I'm not voting yes on it.
This was added recently in 1.191 https://forums.keenswh.com/threads/update-1-191-build-planner-small-grid-cryo-pod-and-style-pack.7403193/
This was added recently in 1.191 https://forums.keenswh.com/threads/update-1-191-build-planner-small-grid-cryo-pod-and-style-pack.7403193/
This is not true, it is not completed, I don't know why you put that "completed" label on it.
This is not true, it is not completed, I don't know why you put that "completed" label on it.
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