DuplicateIdException while building from blueprint

Kai Hackemesser shared this bug 3 months ago

2020-06-06 02:21:20.868 - Thread: 1 -> ERROR while adding cube Light Armor Half Corner Inverted Base: newEntity: Sandbox.Game.Entities.MyCubeBlock, oldEntity: Sandbox.Game.Entities.MyCubeBlockVRage.DuplicateIdException: Exception of type 'VRage.DuplicateIdException' was thrown. at VRage.MyEntityIdentifier.AddEntityWithId(IMyEntity entity) at VRage.Game.Entity.MyEntity.set_EntityId(Int64 value) at Sandbox.Game.Entities.MyCubeBlock.Init(MyObjectBuilder_CubeBlock builder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock) at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)

This started to occur while I tried to build from blueprint. My savegame is too big to be attached here. See https://www.dropbox.com/s/uf3zd0ufe3jsu7m/Mars Survival.7z?dl=0

Comments (2)


Hello, Engineer!

Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.

We really appreciate your patience.

Kind Regards

Keen Software House: QA Department


I like to add explanation to this ticket. To get to the problem this had to happen:

I added a blueprint to a projector, to extend my station, with the projector set to keep the projection. When finished, I moved the projection sideways, to repeat the projection, to the same station.

The problem solved by reloading the projection from the blueprint library.