drills keep "mining" after voxels disappear
to reproduce this you need an asteroid. place a mining drill (small or large doesn't matter) over a small voxel preferebly made with voxel hands but not nescessary. turn on the drill through terminal and mine the small voxel completely without turning off the drills. doing so you will see that the audio and visual effects (crunching and dust) keep playing depite any voxel being long gone by that point. Additionally you will see cargo still being filled slowly by small amounts of ore that keep trickeling in.
if everything is set up properly it should look something like this:
this happens 10 times out of 10, nomatter the amount of drills or kinds voxels and ores i tried so far. both creative and survival modes affected. turning the off and back on again stops the effect and it doesn't appear again unless you start mining some more voxels.
i also noticed a discreptancy in the amount of ores collected between small and large drills.
Hello, Jushdrug,
thanks for sharing this issue with us. It was indeed successfully reproduced and put into our internal system.
Kind Regards
Keen Software House
Hello, Jushdrug,
thanks for sharing this issue with us. It was indeed successfully reproduced and put into our internal system.
Kind Regards
Keen Software House
Hello, Engineer,
I'm happy to announce that this issue is already fixed in the new version 202.
I will close this thread now as solved.
Kind Regards
Keen Software House: QA Department
Hello, Engineer,
I'm happy to announce that this issue is already fixed in the new version 202.
I will close this thread now as solved.
Kind Regards
Keen Software House: QA Department
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