Drilling trees crashing server
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System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Weapons.MyDrillBase.DrillEnvironmentSector(DetectionInfo entry, Single speedMultiplier, MyStringHash& targetMaterial) at Sandbox.Game.Weapons.MyDrillBase.Drill(Boolean collectOre, Boolean performCutout, Boolean assignDamagedMaterial, Single speedMultiplier) at Patched_Sandbox.Game.Weapons.MyShipDrillUpdateBeforeSimulation10_0(Object ) at Patched_Sandbox.Game.Entities.MyEntities+<>c<UpdateBeforeSimulation>b__110_1_0(Object , MyEntity ) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)Sometimes drilling trees crashing server.
It was before Frostbite update
It was before Frostbite update
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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