Door ways were a Hassle
While playing on this test. The majority of time I was in a base I could not actually walk on the large grid blocks placed on planets. The session would start fine and eventually if I tried walking on the armor blocks I would slide across the room until I turned my jet pack on. Also, doors .. both variants on large grid after a while became increasingly difficult to navigate through while on the other hand I glitched through a catwalk panel perfectly fine causing me to get suck behind one being used as a wall. And is there a reason that the Sliding door variant takes significantly less time to break down than the other large grid door?