Disconnecting from merge blocks keeps ship as a static grid
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Exactly as the name applies, when disconnecting the ship from a station with merge blocks keeps the ship labelled as a static grid, making it immovable without manually turning it into a ship.
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Thank you for your feedback! Your topic has been added between considered issues.
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Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
I also encountered this issue, while playing around with making a "Jump Ring" for my small ships. The ship moved at a snails pace after disconnecting from a merge block. It reminded me of strapping a single thruster to a station and moving it, slow and painful.
I also encountered this issue, while playing around with making a "Jump Ring" for my small ships. The ship moved at a snails pace after disconnecting from a merge block. It reminded me of strapping a single thruster to a station and moving it, slow and painful.
I'm proposing simple solution: Just add checkbox to mergeblock, that on disconnect(block going off) it should convert grid to ship (dynamic).
The algorithm which determines when this should happen would be too complex and most-likekly buggy anyway.
I'm proposing simple solution: Just add checkbox to mergeblock, that on disconnect(block going off) it should convert grid to ship (dynamic).
The algorithm which determines when this should happen would be too complex and most-likekly buggy anyway.
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