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Detached rotor still acting as though it's attached

RightSaidFred shared this bug 2 years ago
Won't Fix

[PC]

Disclaimer: this may have already been brought up but, I can't find anything. It may be a feature but, I doubt it.


I have a trailer and truck setup. The body of the rotor is on the truck and the head is on the trailer.

Attaching the rotor is fine, the objects in the control panel are shared, I can drive the trailer about no problem.

When I detach the rotor, the menus are seperated but the rotor stays attached (sort of). If I remove the rotor completely it still acts as though it's attached, although the menus are sperated. Please see video attached for illustration.


If I put the rotor head on the truck and the rotor on the trailer (i.e. the other way around), it works as intended.


Mod's I am using :

-Aerodynamic Control Surfaces

-Aerodynamic Physics

-Air Traffic

-Animated Interaction

-Better Stone

-Build Info

-Camera Panning

-Clean Assembler Tab

-Colorful Icons

-HUD Colors

-HUD Compass

-Realistic Thrusters

-Space Just Got Real

-Surface Occupation

-Ultimate Small Grid Conversion Pack

-Exploration Enhanced Mod

Replies (3)

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1

Hello, RightSaidFred!

Sorry to hear you're experiencing this issue. Can you please remove all mods and try this again? It is quite possible that one of the mods are causing this issue. Please let us know how you get on. We ask for all mods to be removed for testing :)

Kind Regards

Laura, QA Department

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1

Hello, Engineer!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department

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1

I've got exactly the same bug, but it is startted only last week after PS-release update. I made an empty new world but I have copied my blueprint, is it possible, that it contains an error?

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