Detached blocks from grids should be susceptible to artificial gravity

AccidentallyTheCable shared this bug 6 years ago
Not a Bug

Working with Large grid welders building / destroying projections, As well as detaching rotor heads; When blocks are detached from their grid, they fail to follow the gravity of whats around them (Artificial; I havent worked on a planet yet). Instead of falling to the ground, they float away. This happens with Large and small blocks in a large grid area.

EX: Station on an asteroid, with a gravity generator (directly below it even), Detach rotor head of a large grid (with large grid on head side too), and then bump it with something, it will float away (or it will stay in the air).

EX: Destructing a small grid, which is attached to a rotor head on a large grid. A piece falls off that was attached to the larger portion of the smaller grid; it begins to float away, instead of falling down.

Replies (2)

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This works as intended. Grids ignore artificial gravity unless an "artificial mass" block is both present and powered. In "natural" gravity these grids should react to the planetary gravity well as expected and fall to the ground. KSH will undoubtedly tell you to post this as an Idea, since it is not a bug.

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This is by design and i wouldn't even recommend to make it as an idea because it could/would cause a lot of trouble (like for example ship with a gravity generator on it, etc).

Thank you for the report but this will probably stay as it is now.

Kind RegardsKeen Software House: QA Department

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My issue is that Components (steel plate, ammo, etc etc etc) fall in artificial gravity; but then nothing else does; Its inconsistent. Either everything should fall, or nothing should fall. IMO, everything should fall in the presence of any gravity. Especially if it was previously attached to a system which was being affected by gravity (EX: detaching a rotor head that had a welder on it from a grid that had a gravity generator.

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Welcome to Space Engineers! Enjoy the ride.

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