This object is in archive! 
Dedicated Server freeze maybe Steamworks issue
Solved
This issue appeared twice during last week.
This is the last log entries of the server:
2018-08-27 16:46:35.447 - Thread: 6 -> GC Memory: 4,518,368,224 B 2018-08-27 16:46:56.755 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory 2018-08-27 16:46:56.755 - Thread: 6 -> STATISTICS,51794.3833335467,0.02544594,0.1741409,0.08034992,7.63218,653.2324,4287.659,86.36617,13.66849,5,0,4340.256,4529.34,337910,462090,89,0,0,16.06478,53023 2018-08-27 16:47:05.453 - Thread: 6 -> GC Memory: 4,560,415,744 B 2018-08-27 16:47:07.066 - Thread: 6 -> Clusters reordered 2018-08-27 16:47:35.469 - Thread: 6 -> GC Memory: 4,457,596,752 B 2018-08-27 16:47:38.483 - Thread: 6 -> Autosave initiated 2018-08-27 16:47:38.483 - Thread: 6 -> Character state: True 2018-08-27 16:47:38.483 - Thread: 6 -> IsServer: True 2018-08-27 16:47:38.483 - Thread: 6 -> MyAsyncSaving.InProgress: False 2018-08-27 16:47:38.483 - Thread: 6 -> Autosave 2018-08-27 16:47:38.483 - Thread: 6 -> Saving world - START 2018-08-27 16:47:38.483 - Thread: 6 -> Making world state snapshot. 2018-08-27 16:47:38.483 - Thread: 6 -> Before snapshot.: GC Memory: 4,467,026,920 B 2018-08-27 16:47:38.568 - Thread: 6 -> After snapshot.: GC Memory: 4,482,944,720 B 2018-08-27 16:47:38.586 - Thread: 6 -> Directory cleanup: GC Memory: 4,482,532,848 B 2018-08-27 16:47:38.586 - Thread: 6 -> Saving world - END 2018-08-27 16:47:38.586 - Thread: 18 -> Session snapshot save - START 2018-08-27 16:47:38.587 - Thread: 18 -> Checking file access for files in target dir. 2018-08-27 16:47:42.314 - Thread: 18 -> Session snapshot save - END 2018-08-27 16:47:57.696 - Thread: 6 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory 2018-08-27 16:47:57.696 - Thread: 6 -> STATISTICS,51854.4,0.02634907,0.152523,0.08034992,7.63218,654.6548,4297.556,91.98034,3.92486,5,0,4341.695,4529.34,337910,462090,89,0,0,18.92152,53015 2018-08-27 16:48:05.484 - Thread: 6 -> GC Memory: 4,557,101,560 B
And after restarting it, it shows this multiple times, until server were able to get up:
2018-08-27 17:43:10.442 - Thread: 6 -> MySandboxGame.Constructor() - END 2018-08-27 17:43:10.442 - Thread: 6 -> Server Name: Jager & Friends 2018-08-27 17:43:10.442 - Thread: 6 -> World Name: (Workshop) The Solar System 2018-08-27 17:43:10.473 - Thread: 24 -> Remote API unable to start. Run dedicated server in administrator mode or use AllowRemoteHttp.bat file. 2018-08-27 17:43:10.566 - Thread: 6 -> Auto Restart Enabled 2018-08-27 17:43:10.568 - Thread: 6 -> MySandboxGame.Initialize() - START 2018-08-27 17:43:10.616 - Thread: 6 -> MyGuiGameControlsHelpers() 2018-08-27 17:43:10.643 - Thread: 6 -> Havok: Physics.Init 2018-08-27 17:43:10.643 - Thread: 6 -> Havok: Version: Release(0), 1800, [S] 2018-08-27 17:43:10.645 - Thread: 6 -> HkGameName: SpaceEngineers Release 2018-08-27 17:43:10.653 - Thread: 6 -> MySandboxGame.LoadData() - START 2018-08-27 17:43:10.657 - Thread: 6 -> MyDefinitionManager.PreloadDefinitions() - START 2018-08-27 17:43:10.784 - Thread: 6 -> MyDefinitionManager.PreloadDefinitions() - END 2018-08-27 17:43:10.852 - Thread: 6 -> MySandboxGame.LoadData() - END 2018-08-27 17:43:10.959 - Thread: 16 -> MyDefinitionManager.PrepareBaseDefinitions() - START 2018-08-27 17:43:12.276 - Thread: 6 -> MyGuiScreenGDPR.ctor START 2018-08-27 17:43:12.278 - Thread: 6 -> MyGuiScreenWelcomeScreen.ctor START 2018-08-27 17:43:12.282 - Thread: 6 -> Loading last session C:\ProgramData\SpaceEngineersDedicated\se3\Saves\The Solar System 2018-08-27 17:43:12.729 - Thread: 6 -> Downloading world mods - START 2018-08-27 17:43:12.738 - Thread: 6 -> Exception while loading world: Steamworks is not initialized. 2018-08-27 17:43:12.740 - Thread: 6 -> at Steamworks.InteropHelp.TestIfAvailableClient() at Steamworks.SteamUGC.ReleaseQueryUGCRequest(UGCQueryHandle_t handle) at VRage.Steam.Steamworks.MySteamUgcClient.ReleaseQueryUGCRequest(UGCQueryHandle_t handle) at VRage.Steam.MySteamWorkshopQuery.QueryCleanup() at VRage.Steam.MySteamWorkshopQuery.RunQuery() at Sandbox.Engine.Networking.MyWorkshop.GetModsInfo(List`1 publishedFileIds) at Sandbox.Engine.Networking.MyWorkshop.GetModsDependencyHiearchy(HashSet`1 publishedFileIds, Boolean& hasReferenceIssue) at Sandbox.Engine.Networking.MyWorkshop.CheckModDependencies(List`1 mods, List`1 publishedFileIds) at Sandbox.Engine.Networking.MyWorkshop.DownloadWorldModsBlocking(List`1 mods) at Sandbox.MySandboxGame.InitQuickLaunch() 2018-08-27 17:43:12.740 - Thread: 6 -> MySandboxGame.Initialize() - END 2018-08-27 17:43:12.746 - Thread: 6 -> Timer Frequency: 3515625 2018-08-27 17:43:12.746 - Thread: 6 -> Ticks per frame: 58594 2018-08-27 17:43:12.746 - Thread: 6 -> Exiting.. 2018-08-27 17:43:12.750 - Thread: 6 -> MySandboxGame.UnloadData() - START 2018-08-27 17:43:12.765 - Thread: 6 -> MySandboxGame.UnloadData() - END 2018-08-27 17:43:13.564 - Thread: 16 -> MyDefinitionManager.PrepareBaseDefinitions() - END 2018-08-27 17:43:13.810 - Thread: 6 -> Network readers disposed 2018-08-27 17:43:13.811 - Thread: 6 -> Logging off Steam... 2018-08-27 17:43:13.812 - Thread: 6 -> Shutting down server... 2018-08-27 17:43:13.818 - Thread: 6 -> Done 2018-08-27 17:43:13.864 - Thread: 6 -> Steam closed 2018-08-27 17:43:13.875 - Thread: 6 -> Log ClosedI also noticed that the output of the remote api, will show same total time, which should increase normaly.
After talking with friends, it looks like this happens because steam server were offline.
After talking with friends, it looks like this happens because steam server were offline.
Replies have been locked on this page!