Dedicated server do not start because of missing Havok.dll
2019-06-06 22:13:45.756 - Thread: 1 -> MySandboxGame.Initialize() - START
2019-06-06 22:13:45.757 - Thread: 1 -> Installed DLCs:
2019-06-06 22:13:45.775 - Thread: 1 -> MyGuiGameControlsHelpers()
2019-06-06 22:13:45.827 - Thread: 1 -> Havok: Physics.Init
2019-06-06 22:13:45.840 - Thread: 1 -> Exception occured: System.DllNotFoundException: Unable to load DLL 'Havok.dll': Das angegebene Modul wurde nicht gefunden. (Exception from HRESULT: 0x8007007E)
at Havok.HkBaseSystem.HkBaseSystem_GetVersionInfo()
at Havok.HkBaseSystem.Init(Int32 solverMemorySize, Action`1 LogCallback, Boolean deepProfiling)
at Sandbox.MySandboxGame.LoadData()
at Sandbox.MySandboxGame.Initialize()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
at VRage.Dedicated.DedicatedServer.Run(String[] args)
at SpaceEngineersDedicated.MyProgram.Main(String[] args)
2019-06-06 22:13:45.841 - Thread: 1 -> Hiding window
2019-06-06 22:13:45.841 - Thread: 1 -> Hiding window done
2019-06-06 22:13:45.841 - Thread: 1 -> Showing message
2019-06-06 22:13:46.551 - Thread: 1 -> Analytics session closed.
+1, i has the same issue!
- Clear inslallation of dedicated server via steamcmd
- Windows Server 2016 (Only major and security updates)
- Havok.dll and HavokWrapper.dll are exists in "C:\GameServers\spaceengineersdedicatedserver\DedicatedServer64"
+1, i has the same issue!
- Clear inslallation of dedicated server via steamcmd
- Windows Server 2016 (Only major and security updates)
- Havok.dll and HavokWrapper.dll are exists in "C:\GameServers\spaceengineersdedicatedserver\DedicatedServer64"
For my server it's the same - missing havok.dll:
For my server it's the same - missing havok.dll:
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Unable to load DLL 'Havok.dll on Windows server 2008 R2
After the New SE update my server will not start anymore.
It worked great for years and even until the last min before i updated the SE deticated software for the new update that dropped.
After the update i noticed the server would not start anymore. it started to say that it's not able to Load Havok.dll
i loaded up the server on my Pc with Windows 10 and it worked fine.
So i copied everything towards the Deticated server and still the same issue.
Windows server 2008 R2 is Up to date and with the latest C++.
Do i have to wait for an Hotfix or does someone has an idea to get it working again?
Thanks in advance!
Server log:
2019-06-07 01:05:13.641 - Thread: 6 -> Log Started
2019-06-07 01:05:13.641 - Thread: 6 -> Timezone (local - UTC): 2h
2019-06-07 01:05:13.641 - Thread: 6 -> App Version: 01_191_020
2019-06-07 01:05:13.641 - Thread: 6 -> Steam build: Always true
2019-06-07 01:05:13.641 - Thread: 6 -> Is official: True [NO][NIS][NAMP]
2019-06-07 01:05:13.641 - Thread: 6 -> Environment.ProcessorCount: 8
2019-06-07 01:05:13.672 - Thread: 6 -> Environment.OSVersion: Microsoft® Windows Server® 2008 Foundation (Microsoft Windows NT 6.0.6003 Service Pack 2)
2019-06-07 01:05:13.672 - Thread: 6 -> Environment.CommandLine: "C:\Users\Administrator\Desktop\SE SERVER\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineersDedicated.exe"
2019-06-07 01:05:13.672 - Thread: 6 -> Environment.Is64BitProcess: True
2019-06-07 01:05:13.672 - Thread: 6 -> Environment.Is64BitOperatingSystem: True
2019-06-07 01:05:13.688 - Thread: 6 -> Environment.Version: .NET Framework 4.6.1055.0
2019-06-07 01:05:13.688 - Thread: 6 -> Environment.CurrentDirectory: C:\Windows\system32
2019-06-07 01:05:14.702 - Thread: 6 -> CPU Info: Intel(R) Xeon(R) CPU X3460 @ 2.80GHz
2019-06-07 01:05:14.702 - Thread: 6 -> IntPtr.Size: 8
2019-06-07 01:05:14.702 - Thread: 6 -> Default Culture:
2019-06-07 01:05:14.702 - Thread: 6 -> Default UI Culture:
2019-06-07 01:05:14.702 - Thread: 6 -> IsAdmin: True
2019-06-07 01:05:14.905 - Thread: 6 -> MySandboxGame.Constructor() - START
2019-06-07 01:05:14.905 - Thread: 6 -> MyScreenManager()
2019-06-07 01:05:14.905 - Thread: 6 -> Game dir: C:\Users\Administrator\Desktop\SE SERVER\SpaceEngineersDedicatedServer\DedicatedServer64
2019-06-07 01:05:14.905 - Thread: 6 -> Content dir: C:\Users\Administrator\Desktop\SE SERVER\SpaceEngineersDedicatedServer\Content
2019-06-07 01:05:14.905 - Thread: 6 -> Found processor count: 8
2019-06-07 01:05:14.905 - Thread: 6 -> Using processor count: 8
2019-06-07 01:05:15.825 - Thread: 6 -> Preallocate - START
2019-06-07 01:05:15.825 - Thread: 6 -> MySpaceWorldGenerator - START
2019-06-07 01:05:15.841 - Thread: 6 -> MySpaceWorldGenerator - END
2019-06-07 01:05:15.841 - Thread: 6 -> MySpaceBuildComponent - START
2019-06-07 01:05:15.841 - Thread: 6 -> MySpaceBuildComponent - END
2019-06-07 01:05:15.841 - Thread: 6 -> MyEntities - START
2019-06-07 01:05:15.872 - Thread: 5 -> MyDefinitionManager.LoadScenarios() - START
2019-06-07 01:05:15.888 - Thread: 5 -> 47f87849a3e348f7677aa782c739bdb867c8cc91
2019-06-07 01:05:15.888 - Thread: 6 -> MyEntities - END
2019-06-07 01:05:15.888 - Thread: 6 -> MyObjectBuilder_Base - START
2019-06-07 01:05:15.888 - Thread: 6 -> MyObjectBuilder_Base - END
2019-06-07 01:05:15.888 - Thread: 6 -> MyTransparentGeometry - START
2019-06-07 01:05:15.919 - Thread: 6 -> MyTransparentGeometry - END
2019-06-07 01:05:15.919 - Thread: 6 -> MyCubeGridDeformationTables - START
2019-06-07 01:05:15.934 - Thread: 6 -> MyCubeGridDeformationTables - END
2019-06-07 01:05:15.934 - Thread: 6 -> MyMath - START
2019-06-07 01:05:15.934 - Thread: 6 -> MyMath - END
2019-06-07 01:05:15.934 - Thread: 6 -> MySimpleObjectDraw - START
2019-06-07 01:05:15.934 - Thread: 6 -> MySimpleObjectDraw - END
2019-06-07 01:05:15.966 - Thread: 6 -> MyEntityComponentsDebugDraw - START
2019-06-07 01:05:15.966 - Thread: 6 -> MyEntityComponentsDebugDraw - END
2019-06-07 01:05:15.966 - Thread: 6 -> MyClientDebugCommands - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyClientDebugCommands - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyDedicatedServer - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyDedicatedServer - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyDedicatedServerBase - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyDedicatedServerBase - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerBase - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerBase - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerClient - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerClient - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerClientBase - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerClientBase - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerLobby - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerLobby - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerLobbyClient - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerLobbyClient - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerServerBase - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerServerBase - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyServerDebugCommands - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyServerDebugCommands - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyAIActionsParser - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyAIActionsParser - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyGuiIngameScriptsPage - START
2019-06-07 01:05:16.044 - Thread: 6 -> MyGuiIngameScriptsPage - END
2019-06-07 01:05:16.044 - Thread: 6 -> MyGuiScreenAdminMenu - START
2019-06-07 01:05:16.044 - Thread: 6 -> MyGuiScreenAdminMenu - END
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncDestructions - START
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncDestructions - END
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncEntity - START
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncEntity - END
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncScenario - START
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncScenario - END
2019-06-07 01:05:16.044 - Thread: 6 -> MyCommandCharacter - START
2019-06-07 01:05:16.044 - Thread: 6 -> MyCommandCharacter - END
2019-06-07 01:05:16.044 - Thread: 6 -> MyCommandConsole - START
2019-06-07 01:05:16.059 - Thread: 6 -> MyCommandConsole - END
2019-06-07 01:05:16.059 - Thread: 6 -> MyCommandEntity - START
2019-06-07 01:05:16.059 - Thread: 6 -> MyCommandEntity - END
2019-06-07 01:05:16.059 - Thread: 6 -> MyAiTargetManager - START
2019-06-07 01:05:16.059 - Thread: 6 -> MyAiTargetManager - END
2019-06-07 01:05:16.059 - Thread: 6 -> MyCubeGridDefinitions - START
2019-06-07 01:05:16.246 - Thread: 6 -> MyCubeGridDefinitions - END
2019-06-07 01:05:16.246 - Thread: 6 -> MyDefinitionManager - START
2019-06-07 01:05:16.246 - Thread: 6 -> MyDefinitionManager - END
2019-06-07 01:05:16.246 - Thread: 6 -> Preallocate - END
2019-06-07 01:05:16.246 - Thread: 6 -> Bind IP : 0.0.0.0:27020
2019-06-07 01:05:16.746 - Thread: 5 -> Loading scenarios
2019-06-07 01:05:16.870 - Thread: 5 -> MyDefinitionManager.LoadScenarios() - END
2019-06-07 01:05:22.908 - Thread: 6 -> Server successfully started
2019-06-07 01:05:22.908 - Thread: 6 -> Product name: Space Engineers
2019-06-07 01:05:22.908 - Thread: 6 -> Desc: Space Engineers
2019-06-07 01:05:22.908 - Thread: 6 -> Public IP: *Private*
2019-06-07 01:05:22.908 - Thread: 6 -> Steam ID: *Private*
2019-06-07 01:05:22.939 - Thread: 6 -> MyCampaignManager.Constructor() - START
2019-06-07 01:05:22.970 - Thread: 6 -> MyCampaignManager.Constructor() - END
2019-06-07 01:05:22.970 - Thread: 6 -> MySandboxGame.Constructor() - END
2019-06-07 01:05:22.970 - Thread: 6 -> Server Name: *Private*
2019-06-07 01:05:22.970 - Thread: 6 -> World Name: *Private*
2019-06-07 01:05:23.001 - Thread: 24 -> Remote Server Listener started. Listening on port 8080
2019-06-07 01:05:23.001 - Thread: 6 -> MySandboxGame.Initialize() - START
2019-06-07 01:05:23.001 - Thread: 6 -> Installed DLCs:
2019-06-07 01:05:23.017 - Thread: 6 -> MyGuiGameControlsHelpers()
2019-06-07 01:05:23.095 - Thread: 6 -> Havok: Physics.Init
2019-06-07 01:05:23.095 - Thread: 6 -> Exception occured: System.DllNotFoundException: Unable to load DLL 'Havok.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Havok.HkBaseSystem.HkBaseSystem_GetVersionInfo()
at Havok.HkBaseSystem.Init(Int32 solverMemorySize, Action`1 LogCallback, Boolean deepProfiling)
at Sandbox.MySandboxGame.LoadData()
at Sandbox.MySandboxGame.Initialize()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2019-06-07 01:05:23.095 - Thread: 6 -> Hiding window
2019-06-07 01:05:23.095 - Thread: 6 -> Hiding window done
2019-06-07 01:05:23.095 - Thread: 6 -> Showing message
2019-06-07 01:05:23.703 - Thread: 6 -> Analytics session closed.
Unable to load DLL 'Havok.dll on Windows server 2008 R2
After the New SE update my server will not start anymore.
It worked great for years and even until the last min before i updated the SE deticated software for the new update that dropped.
After the update i noticed the server would not start anymore. it started to say that it's not able to Load Havok.dll
i loaded up the server on my Pc with Windows 10 and it worked fine.
So i copied everything towards the Deticated server and still the same issue.
Windows server 2008 R2 is Up to date and with the latest C++.
Do i have to wait for an Hotfix or does someone has an idea to get it working again?
Thanks in advance!
Server log:
2019-06-07 01:05:13.641 - Thread: 6 -> Log Started
2019-06-07 01:05:13.641 - Thread: 6 -> Timezone (local - UTC): 2h
2019-06-07 01:05:13.641 - Thread: 6 -> App Version: 01_191_020
2019-06-07 01:05:13.641 - Thread: 6 -> Steam build: Always true
2019-06-07 01:05:13.641 - Thread: 6 -> Is official: True [NO][NIS][NAMP]
2019-06-07 01:05:13.641 - Thread: 6 -> Environment.ProcessorCount: 8
2019-06-07 01:05:13.672 - Thread: 6 -> Environment.OSVersion: Microsoft® Windows Server® 2008 Foundation (Microsoft Windows NT 6.0.6003 Service Pack 2)
2019-06-07 01:05:13.672 - Thread: 6 -> Environment.CommandLine: "C:\Users\Administrator\Desktop\SE SERVER\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineersDedicated.exe"
2019-06-07 01:05:13.672 - Thread: 6 -> Environment.Is64BitProcess: True
2019-06-07 01:05:13.672 - Thread: 6 -> Environment.Is64BitOperatingSystem: True
2019-06-07 01:05:13.688 - Thread: 6 -> Environment.Version: .NET Framework 4.6.1055.0
2019-06-07 01:05:13.688 - Thread: 6 -> Environment.CurrentDirectory: C:\Windows\system32
2019-06-07 01:05:14.702 - Thread: 6 -> CPU Info: Intel(R) Xeon(R) CPU X3460 @ 2.80GHz
2019-06-07 01:05:14.702 - Thread: 6 -> IntPtr.Size: 8
2019-06-07 01:05:14.702 - Thread: 6 -> Default Culture:
2019-06-07 01:05:14.702 - Thread: 6 -> Default UI Culture:
2019-06-07 01:05:14.702 - Thread: 6 -> IsAdmin: True
2019-06-07 01:05:14.905 - Thread: 6 -> MySandboxGame.Constructor() - START
2019-06-07 01:05:14.905 - Thread: 6 -> MyScreenManager()
2019-06-07 01:05:14.905 - Thread: 6 -> Game dir: C:\Users\Administrator\Desktop\SE SERVER\SpaceEngineersDedicatedServer\DedicatedServer64
2019-06-07 01:05:14.905 - Thread: 6 -> Content dir: C:\Users\Administrator\Desktop\SE SERVER\SpaceEngineersDedicatedServer\Content
2019-06-07 01:05:14.905 - Thread: 6 -> Found processor count: 8
2019-06-07 01:05:14.905 - Thread: 6 -> Using processor count: 8
2019-06-07 01:05:15.825 - Thread: 6 -> Preallocate - START
2019-06-07 01:05:15.825 - Thread: 6 -> MySpaceWorldGenerator - START
2019-06-07 01:05:15.841 - Thread: 6 -> MySpaceWorldGenerator - END
2019-06-07 01:05:15.841 - Thread: 6 -> MySpaceBuildComponent - START
2019-06-07 01:05:15.841 - Thread: 6 -> MySpaceBuildComponent - END
2019-06-07 01:05:15.841 - Thread: 6 -> MyEntities - START
2019-06-07 01:05:15.872 - Thread: 5 -> MyDefinitionManager.LoadScenarios() - START
2019-06-07 01:05:15.888 - Thread: 5 -> 47f87849a3e348f7677aa782c739bdb867c8cc91
2019-06-07 01:05:15.888 - Thread: 6 -> MyEntities - END
2019-06-07 01:05:15.888 - Thread: 6 -> MyObjectBuilder_Base - START
2019-06-07 01:05:15.888 - Thread: 6 -> MyObjectBuilder_Base - END
2019-06-07 01:05:15.888 - Thread: 6 -> MyTransparentGeometry - START
2019-06-07 01:05:15.919 - Thread: 6 -> MyTransparentGeometry - END
2019-06-07 01:05:15.919 - Thread: 6 -> MyCubeGridDeformationTables - START
2019-06-07 01:05:15.934 - Thread: 6 -> MyCubeGridDeformationTables - END
2019-06-07 01:05:15.934 - Thread: 6 -> MyMath - START
2019-06-07 01:05:15.934 - Thread: 6 -> MyMath - END
2019-06-07 01:05:15.934 - Thread: 6 -> MySimpleObjectDraw - START
2019-06-07 01:05:15.934 - Thread: 6 -> MySimpleObjectDraw - END
2019-06-07 01:05:15.966 - Thread: 6 -> MyEntityComponentsDebugDraw - START
2019-06-07 01:05:15.966 - Thread: 6 -> MyEntityComponentsDebugDraw - END
2019-06-07 01:05:15.966 - Thread: 6 -> MyClientDebugCommands - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyClientDebugCommands - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyDedicatedServer - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyDedicatedServer - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyDedicatedServerBase - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyDedicatedServerBase - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerBase - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerBase - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerClient - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerClient - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerClientBase - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerClientBase - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerLobby - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerLobby - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerLobbyClient - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerLobbyClient - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerServerBase - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyMultiplayerServerBase - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyServerDebugCommands - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyServerDebugCommands - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyAIActionsParser - START
2019-06-07 01:05:15.981 - Thread: 6 -> MyAIActionsParser - END
2019-06-07 01:05:15.981 - Thread: 6 -> MyGuiIngameScriptsPage - START
2019-06-07 01:05:16.044 - Thread: 6 -> MyGuiIngameScriptsPage - END
2019-06-07 01:05:16.044 - Thread: 6 -> MyGuiScreenAdminMenu - START
2019-06-07 01:05:16.044 - Thread: 6 -> MyGuiScreenAdminMenu - END
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncDestructions - START
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncDestructions - END
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncEntity - START
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncEntity - END
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncScenario - START
2019-06-07 01:05:16.044 - Thread: 6 -> MySyncScenario - END
2019-06-07 01:05:16.044 - Thread: 6 -> MyCommandCharacter - START
2019-06-07 01:05:16.044 - Thread: 6 -> MyCommandCharacter - END
2019-06-07 01:05:16.044 - Thread: 6 -> MyCommandConsole - START
2019-06-07 01:05:16.059 - Thread: 6 -> MyCommandConsole - END
2019-06-07 01:05:16.059 - Thread: 6 -> MyCommandEntity - START
2019-06-07 01:05:16.059 - Thread: 6 -> MyCommandEntity - END
2019-06-07 01:05:16.059 - Thread: 6 -> MyAiTargetManager - START
2019-06-07 01:05:16.059 - Thread: 6 -> MyAiTargetManager - END
2019-06-07 01:05:16.059 - Thread: 6 -> MyCubeGridDefinitions - START
2019-06-07 01:05:16.246 - Thread: 6 -> MyCubeGridDefinitions - END
2019-06-07 01:05:16.246 - Thread: 6 -> MyDefinitionManager - START
2019-06-07 01:05:16.246 - Thread: 6 -> MyDefinitionManager - END
2019-06-07 01:05:16.246 - Thread: 6 -> Preallocate - END
2019-06-07 01:05:16.246 - Thread: 6 -> Bind IP : 0.0.0.0:27020
2019-06-07 01:05:16.746 - Thread: 5 -> Loading scenarios
2019-06-07 01:05:16.870 - Thread: 5 -> MyDefinitionManager.LoadScenarios() - END
2019-06-07 01:05:22.908 - Thread: 6 -> Server successfully started
2019-06-07 01:05:22.908 - Thread: 6 -> Product name: Space Engineers
2019-06-07 01:05:22.908 - Thread: 6 -> Desc: Space Engineers
2019-06-07 01:05:22.908 - Thread: 6 -> Public IP: *Private*
2019-06-07 01:05:22.908 - Thread: 6 -> Steam ID: *Private*
2019-06-07 01:05:22.939 - Thread: 6 -> MyCampaignManager.Constructor() - START
2019-06-07 01:05:22.970 - Thread: 6 -> MyCampaignManager.Constructor() - END
2019-06-07 01:05:22.970 - Thread: 6 -> MySandboxGame.Constructor() - END
2019-06-07 01:05:22.970 - Thread: 6 -> Server Name: *Private*
2019-06-07 01:05:22.970 - Thread: 6 -> World Name: *Private*
2019-06-07 01:05:23.001 - Thread: 24 -> Remote Server Listener started. Listening on port 8080
2019-06-07 01:05:23.001 - Thread: 6 -> MySandboxGame.Initialize() - START
2019-06-07 01:05:23.001 - Thread: 6 -> Installed DLCs:
2019-06-07 01:05:23.017 - Thread: 6 -> MyGuiGameControlsHelpers()
2019-06-07 01:05:23.095 - Thread: 6 -> Havok: Physics.Init
2019-06-07 01:05:23.095 - Thread: 6 -> Exception occured: System.DllNotFoundException: Unable to load DLL 'Havok.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Havok.HkBaseSystem.HkBaseSystem_GetVersionInfo()
at Havok.HkBaseSystem.Init(Int32 solverMemorySize, Action`1 LogCallback, Boolean deepProfiling)
at Sandbox.MySandboxGame.LoadData()
at Sandbox.MySandboxGame.Initialize()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2019-06-07 01:05:23.095 - Thread: 6 -> Hiding window
2019-06-07 01:05:23.095 - Thread: 6 -> Hiding window done
2019-06-07 01:05:23.095 - Thread: 6 -> Showing message
2019-06-07 01:05:23.703 - Thread: 6 -> Analytics session closed.
And there is the solution to the problem - huge thanks to Jimmacle!
Install https://www.microsoft.com/en-us/download/details.aspx?id=40784
Working again!
And there is the solution to the problem - huge thanks to Jimmacle!
Install https://www.microsoft.com/en-us/download/details.aspx?id=40784
Working again!
Installing that version of C++ solved the issue for me !
Thanks !
Installing that version of C++ solved the issue for me !
Thanks !
Scyteor instruction solves the problem.
Scyteor instruction solves the problem.
Scytero's solution brings server to life. Thanks a lot!
Scytero's solution brings server to life. Thanks a lot!
Replies have been locked on this page!