dedicated server cyclic restarts
my dedicated server has been restarting itself after "game ready" but before "session loaded" today. i have restarted the hardware server and attempted roll backs to before the issue began to no avail. i have disabled in-game scripts and the issue persists. the last bit of log that i have in the SpaceEngineersDedicated_20200429_161223938.log reads:
2020-04-29 16:14:54.735 - Thread: 1 -> GC Memory: 845.4296 MB
2020-04-29 16:14:54.751 - Thread: 1 -> Server will restart in 238 minutes
2020-04-29 16:14:54.954 - Thread: 1 -> Raising event on object which is not recognized by replication: Grid_D_Large_114 {1F9B37CB80CF2D7}
2020-04-29 16:14:55.251 - Thread: 1 -> Raising event on object which is not recognized by replication: Grid_D_Large_3726 {14FCA2E57257B93}
2020-04-29 16:14:58.860 - Thread: 1 -> Game ready...
2020-04-29 16:15:00.313 - Thread: 1 -> Loading voxel storage from file 'C:\spaceengineersdedicated\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
2020-04-29 16:15:00.938 - Thread: 1 -> Loading voxel storage from file 'C:\spaceengineersdedicated\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2020-04-29 16:15:24.751 - Thread: 1 -> GC Memory: 876.0819 MB
2020-04-29 16:15:40.411 - Thread: 1 -> Clusters reordered
2020-04-29 16:15:42.317 - Thread: 1 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId)
at ParallelTasks.Task.WaitOrExecute(Boolean blocking)
at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking)
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction)
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
at VRage.Dedicated.DedicatedServer.Run(String[] args)
at SpaceEngineersDedicated.MyProgram.Main(String[] args)
Task exception, inner exception 0:
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape()
at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel)
at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulationParallel()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerAfterSimulation(IMyParallelUpdateable entity)
at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
2020-04-29 16:15:42.332 - Thread: 1 -> Showing message
2020-04-29 16:15:43.942 - Thread: 1 -> Log Closed
Hello, Engineer!
Thank you for contacting us and thank you for your log. I see that you are using several mods. Can you please try to reproduce your issue in a clean unmodded world?
Thank you.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for contacting us and thank you for your log. I see that you are using several mods. Can you please try to reproduce your issue in a clean unmodded world?
Thank you.
Kind Regards
Keen Software House: QA Department
Hello, psi phre!
I appreciate this thread is quite old. Is this still an issue that persists with you? If it has since been resolved, I will close this thread for you :) please let me know.
Kind Regards
Laura, QA Department
Hello, psi phre!
I appreciate this thread is quite old. Is this still an issue that persists with you? If it has since been resolved, I will close this thread for you :) please let me know.
Kind Regards
Laura, QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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