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dedicated server cyclic restarts

psi phre shared this bug 4 years ago
Won't Fix

my dedicated server has been restarting itself after "game ready" but before "session loaded" today. i have restarted the hardware server and attempted roll backs to before the issue began to no avail. i have disabled in-game scripts and the issue persists. the last bit of log that i have in the SpaceEngineersDedicated_20200429_161223938.log reads:

2020-04-29 16:14:54.735 - Thread: 1 -> GC Memory: 845.4296 MB

2020-04-29 16:14:54.751 - Thread: 1 -> Server will restart in 238 minutes

2020-04-29 16:14:54.954 - Thread: 1 -> Raising event on object which is not recognized by replication: Grid_D_Large_114 {1F9B37CB80CF2D7}

2020-04-29 16:14:55.251 - Thread: 1 -> Raising event on object which is not recognized by replication: Grid_D_Large_3726 {14FCA2E57257B93}

2020-04-29 16:14:58.860 - Thread: 1 -> Game ready...

2020-04-29 16:15:00.313 - Thread: 1 -> Loading voxel storage from file 'C:\spaceengineersdedicated\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'

2020-04-29 16:15:00.938 - Thread: 1 -> Loading voxel storage from file 'C:\spaceengineersdedicated\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'

2020-04-29 16:15:24.751 - Thread: 1 -> GC Memory: 876.0819 MB

2020-04-29 16:15:40.411 - Thread: 1 -> Clusters reordered

2020-04-29 16:15:42.317 - Thread: 1 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.

at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId)

at ParallelTasks.Task.WaitOrExecute(Boolean blocking)

at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking)

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction)

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()

at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()

at Sandbox.Game.World.MySector.UpdateAfterSimulation()

at Sandbox.Game.World.MySession.UpdateComponents()

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)

at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)

at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)

at VRage.Dedicated.DedicatedServer.Run(String[] args)

at SpaceEngineersDedicated.MyProgram.Main(String[] args)

Task exception, inner exception 0:

System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape()

at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel)

at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulationParallel()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerAfterSimulation(IMyParallelUpdateable entity)

at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)

at ParallelTasks.WorkItem.DoWork(Int32 expectedID)


2020-04-29 16:15:42.332 - Thread: 1 -> Showing message

2020-04-29 16:15:43.942 - Thread: 1 -> Log Closed

Replies (3)

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Hello, Engineer!


Thank you for contacting us and thank you for your log. I see that you are using several mods. Can you please try to reproduce your issue in a clean unmodded world?


Thank you.


Kind Regards

Keen Software House: QA Department

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so i created a new world, and it loaded just fine.

i spent some time loading the mods into the new world in small groups looking for the one that was making it crash, and none of them did. eventually i got all 70 mods loaded up in the new world and was able to log in.


i copied the .vx2, .sbs, sbc, sbsb5 files from a backup save of the world before the crashes started into the folder for the new world that was successfully running with all the mods, and now i'm having the crashing issue again.

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1

Hello, psi phre!

I appreciate this thread is quite old. Is this still an issue that persists with you? If it has since been resolved, I will close this thread for you :) please let me know.

Kind Regards

Laura, QA Department

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Hello, Engineer!


Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.


If you or any other player will experience this issue again, please make a new thread and provide all needed info there.


Thank you for understanding.


Kind Regards


Keen Software House: QA Department

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