De-Merged grids stay static
When building a larger airtight Hangar Door, I noticed that my grids wouldn't tun from static into large grid when un-merged although they did not have voxel connection.
This sadly caused the Automatisation of this larger Hangar Door to fail as I needed to manually convert the 2 grids that make up the door to a ship.
1. load the attached world
2. Go to the only grid in that world and trigger the "Timer H1", it activates pistons and deactivates the merges.
3. You will notice the merges shut off, but the doors do not move as they are still static.
Expected behavior: Non-voxel anchored grids should get turned into ships when de-merged