Cutscene Editor - Bad Camera with Rotation and Look At
Issue: Using Look At (over time) and Rotate Like (over time) on the same node doesn't seem to work. It is inconsistent with using separate nodes for Look At and Rotate Like.
Expected result: One node should be enough to make the camera look at and rotate like an entity
Actual result: Camera ignores either look at or rotate like, which then affects later nodes
Reproduction rate: 100%. This happens whether you are looking at a real entity (i.e a grid) or another waypoint