Cutscene Editor - Bad Camera with Rotation and Look At
Outdated
Issue: Using Look At (over time) and Rotate Like (over time) on the same node doesn't seem to work. It is inconsistent with using separate nodes for Look At and Rotate Like.
Expected result: One node should be enough to make the camera look at and rotate like an entity
Actual result: Camera ignores either look at or rotate like, which then affects later nodes
Video: https://www.youtube.com/watch?v=L90p_xwkHqE
Reproduction rate: 100%. This happens whether you are looking at a real entity (i.e a grid) or another waypoint
Example world: https://steamcommunity.com/sharedfiles/filedetails/?id=1673900729
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!