Cutscene Editor - Bad Camera with Rotation and Look At

Klime shared this bug 2 years ago
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Issue: Using Look At (over time) and Rotate Like (over time) on the same node doesn't seem to work. It is inconsistent with using separate nodes for Look At and Rotate Like.

Expected result: One node should be enough to make the camera look at and rotate like an entity

Actual result: Camera ignores either look at or rotate like, which then affects later nodes

Video: https://www.youtube.com/watch?v=L90p_xwkHqE

Reproduction rate: 100%. This happens whether you are looking at a real entity (i.e a grid) or another waypoint

Example world: https://steamcommunity.com/sharedfiles/filedetails/?id=1673900729

Comments (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department