Cryo chambers functioning badly

David vd Bergen shared this bug 5 years ago
Outdated

When jumping in a cryo chamber and quitting the game, more often than not you have to respawn in the health chamber losing all your inventory. Server does not save this state, you need to sit in the chamber for a long period of time or only when another person stays in the server is this saved.

There needs to be an instant save of state as soon as you enter the chamber because this now functions badly on a MP server. Also when stuffing your inventory in a cargobox and quitting most of the time this is also not saved.. you need to sit idle fot 5-10 minutes because your last actions (closing doors, putting inventory away, placing blocks all become undone when you are the last one to get out of the server

Replies (2)

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I'm not sure what problem you are having exactly, for me cryo chambers have worked very well on MP; assuming the grid remains powered. I HAVE noticed though that if I spawn in a medbay, as a regular respawn when first entering a map... I load significantly faster than if I'm spawning in a cryo pod. In the server I frequent there is a countdown for safezone removal... if I spawn in a cryopod, I never load in before the countdown (which is at least a minute I think) is higher than 10 sec. remaining, but if I spawn in a medbay, I'll load into the world with 50 seconds on the countdown. Not sure why, but it's more annoying than anything else.


--- Edit oh, I see now. I think that might have more to do with the server save settings. It should save when exited manually or every so often as dictated by the configuration. If you're leaving and the last one on the server, but it's not saving your stuff it sounds like the server is shutting down before saving. I can't say I've seen that happen on any DS I play on.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.


We will address all reported issues during future development and we will attempt to fix your issue as soon as possible. We are currently close to a Major release, which is under heavy development and this takes up a lot of our time.


Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards


Keen Software House: QA Department

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