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Crashes due to missing textures

Rene C shared this bug 4 years ago
Solved

Hey,


I have continuous crashes and can play max 2 - 10 minnutes until it freezes for 2 seconds and then crashes to desktop.

Having checked the logs I can see that it crashes with:

"Warning: Missing textures for part(s)" repeatedly.


Different textures all the time.


It also does not matter what world - and please note this is vanilla Space Engineers (latest Version from Steam).

Logs attached.


Specs:

TR 3960x

GTX 1080

32GB Ram

So it should not be my specs ;)

I have reinstalled multiple times on different drives, runnig the latest drivers, Win10 is up to date, CFG already deleted.


I hope this can be resolved as I want to join the fun. :(


Thanks!

Replies (3)

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I get those same warnings, but they aren't actually causing the crashes.


Is the SpaceEngineers log file from an instance where the game crashed? I don't actually see any indications of a crash in it, which tells me the game didn't pick up the crash itself (maybe being a RAM or driver issue).


To diagnose a RAM issue, I'd run Memtest86+ (which boots the computer from either a CD or a flash drive) for at least one full pass.

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Hey Chris,


it is not the RAM - nothing else has issues but Space Engineers.

No VM's, other games, parsers, etc.

The log files are both from the last when the last crash happened.


MS eventviewer does not help either; log attached.


Thanks,

Rene

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Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER8527.tmp.WERInternalMetadata.xml

Can you please provide that file? I have a good feeling this is something related to dotnet but I need to see the extra details to be sure.


Also, try validating the system files. System File Checker is a built-in component of Windows, and does basically the same thing Steam does when you validate local files, but instead with the operating system. The particular invocation would be `sfc /scannow` at an elevated command prompt or PowerShell terminal.

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I tried grabbing those files straight after the crash, but they seem to get deleted when the crash is "handled".


Systemfile validation, game file validation (via steam) is already completed and did not change the issue.

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So the result is that it is a known issue to due Ryzen, but the work around is the following:

source: https://www.reddit.com/r/spaceengineers/comments/gqlfax/solved_space_engineer_keeps_on_crashing_on_my/

The workaround listed on there (and on the keen forums) is pretty straightforard and doesn't require you to impact your perfomance:

  1. Download 'Space Engineers - Mod SDK' from your Steam "Tools" library.
  2. Locate the following file in the Mod SDK installation.%\steamapps\common\SpaceEngineersModSDK\Bin64_Profile\VRage.Library.dll%\steamapps\common\SpaceEngineersModSDK\Bin64_Profile\VRage.Platform.Windows.dll
  3. Copy the Files into your Space Engineers Bin64 folder:%\steamapps\common\SpaceEngineers\Bin64
  4. Overwrite the existing files when prompted.

You will need to do this everytime SpaceEngineers updates, but its easy enough.

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Just to make sure, is your chipset up-to-date? I ask because at one point Factorio kept getting crashes due to a Ryzen bug, and the eventual resolution (once a fix was out) was to update the BIOS and chipset. This is technically a non-bug if an update fixes it, and probably the best solution (if it works) compared to replacing the VRage library (which could potentially result in other game issues, since if this actually fixes stuff there's going to be code differences between the two).

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I am happy to report that the last game patch worked! :)

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